A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Actually, a brand new copy of Orange Box only runs $20 on Amazon nowadays. It is astonishingly good value as it has the main Half Life 2 game and the follow up episodes 1 & 2. It has Portal and it has Team Fortress 2 which is the multiplayer game Omnis is referring to.
Given that TF2 has 8 character classes, you can pretty much find a class that suits your style of play.
For other info, look in my Livejournal. I made a post about 360 games just a couple of days ago.
The cake is a lie!
If I ever played shooty games on the Xbox...but I am a child of keyboard/mouse FPS.
We played most of Resistance 2 on my brother's PS3 over Christmas. My husband complained a lot about not having a mouse.
BSG
I now have passes from everyone. Scouting roll:
Die roll:
1. Mission fails, lose 1 raptor. The Admiral's hot rolling has finally deserted him. A shame, you probably would've liked to have known this was coming:
Surrounded
Cylon Attack
First off, the two basestars activate. The basestar in Sector 1 can't launch ships, but its weapons are undamaged. They fire on Galactica.
Basestar 1:
1. Miss.
Basestar 2:
2. Miss. Bah.
Oh well. Let's add some more ships. No new basestar, as there are already two on the board. No vipers either, since there aren't any undamaged ones available. But we have some other guests, including the remaining civilian ships. All civvies are now on the board.
Finally, seems there's been some Panic! President Zarek, you must discard 3 skill cards. When you're ready, please post your choice.
Thata concludes Zarek's turn. Adama, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary (pending Zarek's discard). Note the impressive array of civilians out there.
Round 2.3 - Zarek
Locations and Hands
Apollo: Sector 4; 3 card(s)
Helo: Weapons Control; 5 card(s)
Zarek: Communications; 5 card(s)
Adama: Command; 8 card(s)
Boomer: Sector 6; 1 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), 4 Raider(s), Civilians G
Sector 2: Civilians H
Sector 3: 3 Raider(s), 1 Heavy Raider(s)
Sector 4: 1 Heavy Raider(s), Civilians A B C D K, Apollo
Sector 5: 1 Basestar(s), 2 RSV(s), Civilians E L
Sector 6: 2 RSV(s), Civilians F J M, Boomer
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG
Frak. That's not good.
Okay, so it looks like our options are:
1) Nuke Basestar in Sector 1 and hope we can catch the raiders with it as well (it's a shame it's the already damaged one).
2) XO Boomer to engage the raiders in Sector 1, preferably with a Max Firepower.
3) XO me to fire on the basestars.
4) Jump the hell out of here and risk 1 population loss.
We have civies in immediate danger in Sector 1. If the raiders blow up that one, they will move on to sector 2 and threaten that civie. The raiders in Sector 3 will move to sector 4 first and have to tangle with Apollo before they can start shooting civies, so I'm not as worried about them.
I'm kind of leaning towards option 4, myself. That's a lot of bogeys in the sky.
BSG
Though with us only 1 away from auto-jump, XOing Boomer might be the better plan, on further reflection.
BT, can a Strategic Planning help with the roll against Population loss on a jump?
BSG
I was thinking options 1 & 4.