Giles: I jump out of the circle, jump back in, and, and, shake my gourd. Buffy: Hey, I think I know this ritual. The ancient shamans were next called upon to do the Hokey-Pokey and to turn themselves around.

'Dirty Girls'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


omnis_audis - Dec 30, 2009 6:36:16 pm PST #5210 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I was thinking options 1 & 4.


billytea - Dec 30, 2009 6:40:25 pm PST #5211 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Yes, an SP can be applied to any die roll, including this one.


Kalshane - Dec 30, 2009 6:57:47 pm PST #5212 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I was thinking options 1 & 4.

Well, I'd rather us hold off on using a nuke until we're in a position where jumping away isn't an option (or is a bad option) since we only get two. Plus, even if we get collateral damage (which requires a 7 or 8 on the roll) there will still be one raider left threatening the civie in that sector.


Laga - Dec 30, 2009 8:32:13 pm PST #5213 of 26134
You should know I'm a big deal in the Resistance.

BSG

Unfortunately I don't have a max firepower. I'm all for option 4.


NoiseDesign - Dec 30, 2009 9:14:15 pm PST #5214 of 26134
Our wings are not tired

Jumping does seem to be the option that makes the most sense here.


NoiseDesign - Dec 30, 2009 9:53:02 pm PST #5215 of 26134
Our wings are not tired

BSG

I should be able to move to FTL control and jump the fleet if I understand things correctly. I believe I can also play Strategic Planning to improve the dice roll on this and hopefully avoid losing population.


Laga - Dec 30, 2009 10:00:00 pm PST #5216 of 26134
You should know I'm a big deal in the Resistance.

BSG

right on


billytea - Dec 30, 2009 10:32:50 pm PST #5217 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I should be able to move to FTL control and jump the fleet if I understand things correctly. I believe I can also play Strategic Planning to improve the dice roll on this and hopefully avoid losing population.

All correct. Is that your order?


NoiseDesign - Dec 30, 2009 10:51:02 pm PST #5218 of 26134
Our wings are not tired

Yep, that's my order.


billytea - Dec 30, 2009 11:18:52 pm PST #5219 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

The Admiral moves to FTL Control and presses the big red button! He plays an SP-3 on the die roll:

Die roll: 7 + 2 = 9. You make the jump safely. Admiral, I'm sending you the top two locations of the Destination Deck. When you're ready, please post your choice of destination.