Well, personally, I kind of want to slay the dragon.

Angel ,'Not Fade Away'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Kalshane - Dec 30, 2009 4:54:51 pm PST #5203 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Pass on interupts.


Volans - Dec 30, 2009 5:31:13 pm PST #5204 of 26134
move out and draw fire

The cake is a lie!

If I ever played shooty games on the Xbox...but I am a child of keyboard/mouse FPS.


Dana - Dec 30, 2009 5:41:11 pm PST #5205 of 26134
I'm terrifically busy with my ennui.

We played most of Resistance 2 on my brother's PS3 over Christmas. My husband complained a lot about not having a mouse.


billytea - Dec 30, 2009 5:55:25 pm PST #5206 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I now have passes from everyone. Scouting roll:

Die roll: 1. Mission fails, lose 1 raptor. The Admiral's hot rolling has finally deserted him. A shame, you probably would've liked to have known this was coming:

Surrounded
Cylon Attack

First off, the two basestars activate. The basestar in Sector 1 can't launch ships, but its weapons are undamaged. They fire on Galactica.

Basestar 1: 1. Miss.
Basestar 2: 2. Miss. Bah.

Oh well. Let's add some more ships. No new basestar, as there are already two on the board. No vipers either, since there aren't any undamaged ones available. But we have some other guests, including the remaining civilian ships. All civvies are now on the board.

Finally, seems there's been some Panic! President Zarek, you must discard 3 skill cards. When you're ready, please post your choice.

Thata concludes Zarek's turn. Adama, I'm sending you your card draw. When you're ready, please post your move and action.


billytea - Dec 30, 2009 6:15:48 pm PST #5207 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary (pending Zarek's discard). Note the impressive array of civilians out there.

Round 2.3 - Zarek

Locations and Hands
Apollo: Sector 4; 3 card(s)
Helo: Weapons Control; 5 card(s)
Zarek: Communications; 5 card(s)
Adama: Command; 8 card(s)
Boomer: Sector 6; 1 card(s)

Sectors
Sector 1: 1 (DH) Basestar(s), 4 Raider(s), Civilians G
Sector 2: Civilians H
Sector 3: 3 Raider(s), 1 Heavy Raider(s)
Sector 4: 1 Heavy Raider(s), Civilians A B C D K, Apollo
Sector 5: 1 Basestar(s), 2 RSV(s), Civilians E L
Sector 6: 2 RSV(s), Civilians F J M, Boomer

Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 3
Boarding Party: 0

Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0


Kalshane - Dec 30, 2009 6:28:05 pm PST #5208 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Frak. That's not good.

Okay, so it looks like our options are:

1) Nuke Basestar in Sector 1 and hope we can catch the raiders with it as well (it's a shame it's the already damaged one).

2) XO Boomer to engage the raiders in Sector 1, preferably with a Max Firepower.

3) XO me to fire on the basestars.

4) Jump the hell out of here and risk 1 population loss.

We have civies in immediate danger in Sector 1. If the raiders blow up that one, they will move on to sector 2 and threaten that civie. The raiders in Sector 3 will move to sector 4 first and have to tangle with Apollo before they can start shooting civies, so I'm not as worried about them.

I'm kind of leaning towards option 4, myself. That's a lot of bogeys in the sky.


Kalshane - Dec 30, 2009 6:35:33 pm PST #5209 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Though with us only 1 away from auto-jump, XOing Boomer might be the better plan, on further reflection.

BT, can a Strategic Planning help with the roll against Population loss on a jump?


omnis_audis - Dec 30, 2009 6:36:16 pm PST #5210 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I was thinking options 1 & 4.


billytea - Dec 30, 2009 6:40:25 pm PST #5211 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Yes, an SP can be applied to any die roll, including this one.


Kalshane - Dec 30, 2009 6:57:47 pm PST #5212 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I was thinking options 1 & 4.

Well, I'd rather us hold off on using a nuke until we're in a position where jumping away isn't an option (or is a bad option) since we only get two. Plus, even if we get collateral damage (which requires a 7 or 8 on the roll) there will still be one raider left threatening the civie in that sector.