BSG (Boomer)
I have magic powers when I'm in the sky. Also, I want to use a card before I have to play it into a check.
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BSG (Boomer)
I have magic powers when I'm in the sky. Also, I want to use a card before I have to play it into a check.
BSG (Ellen)
Oh, so you do. And a card burning a hole in your flightsuit, eh? Well, that is pretty persuasive.
Let's see, where am I again? Admiral's Quarters? But ... Felix ... huh, I have no memory of how that might have happened but I'm sure it was a good idea at the time. Well, no sense in sticking around here. Where to go, where to go...
BSG
OK, cats and kittens, I move to the Research Lab, adroitly slip that cute Mr. Anders a card, take 1Y and 1G for myself and XO-1 Boomer.
Go get 'em, CAG!
BSG (Boomer)
All right, let's get this party started.
I move to the Hangar Deck, launch into Sector 6, and CAG my bonus action by moving the Viper in Sector 6 to Sector 1 and playing Build Nuke-6.
BSG
Boomer demonstrates a handy side, and knocks up a nuke from the glow-in-the-dark hands of a shipment of old alarm clocks! But she's not done yet; time for the CAG to get the rest of the CAP motivated. Ellen's crisis card is:
Return to Duty
CAG's Choice
Lieutenant Valerii, when you're ready, please post your choice.
BSG (Boomer)
Oh, I get to make choices! Well, um, Option 1 seems good to get Anders on the sky, but it's not worth three raiders that will activate immediately. At least the basestar only has a fifty-fifty chance of hitting. I choose Option 2.
At least the basestar only has a fifty-fifty chance of hitting.
Actually, it hits on a 4 or more. Such as:
Basestar: 2. Miss. Oh well. We have three raiders as well, with a viper to practise on. Let's see if they do any better.
Raider 1: 1. Miss.
Raider 2: 3. Miss.
Raider 3: 2. Miss!
Humans catch a break! That just feels wrong somehow. I blame it on the Coriolis effect.
That concludes Ellen's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Ellen
Locations and Hands
Anders: Research Lab; 1 card
Ellen: Research Lab; 6 cards
Cally: Hangar Deck; 1 card
Gaeta: FTL Control; 2 cards
Boomer: Sector 6; 1 card
Six: Caprica; 2 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider, 1 Mk II
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: Boomer
Cylon Fleet Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 3
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Boomer)
Ha ha, awesome! Suck it, Cylons! Can't hit anything, boo-yah.
BSG (Anders)
Whew.
I'm for destroying as many ships as we can before we jump.