BSG(Felix tripodus)
I play LS-2.
'Objects In Space'
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BSG(Felix tripodus)
I play LS-2.
BSG (Caprica Six)
I can't help much either. But the good news for you, puny humans, is that I'm on your side! she says, batting her ridiculously long eyelashes in a totally convincing way. But if we're in range I may sit this one out entirely so that my one potentially helpful card can be of more use later.
It is a little disappointing that I'm here, but there's no Baltar to get me double imagination screentime. I guess that'll have to happen offstage.
Final game. Closest yet. Between first and third was 4 points. With the win, PC. Second, Sean. I was one behind for third. And distant last, ND.
It was so close. I won it because Sean didn't keep me from buying a Colony.
BSG (Boomer)
I play SP-4.
BSG (Six)
Okay, with Anders' contribution, that should do it, I think, so I pass.
BSG
I have COs from the remaining players:
Resistance:
12 YGP
Destiny:
2 cards
Ellen:
Declare Emergency 5
Cally:
Consolidate Power 1, Launch Scout 1
Gaeta:
Launch Scout 2
Boomer:
Strategic Planning 4
Six:
0 cards
Anders:
Launch Scout 2
Regrettably, Destiny is against you. It adds:
Evasive Manoeuvre 1
Scientific Research 4
Tally: 15 - 5 = 10. Partial Pass. Everyone passes on playing a DE. At least you saved the Fuel, but Food drops by 1.
Anders' turn ends with a heavy raider launching from the basestar, and the jump track taking its first step. Ellen's cards are going out. President Tigh, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Anders
Locations and Hands
Anders: Research Lab; 0 cards
Ellen: Admiral's Quarters; 1 card
Cally: Hangar Deck; 1 card
Gaeta: FTL Control; 2 cards
Boomer: Armoury; 2 cards
Six: Caprica; 2 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 4
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Six)
Ouch, Destiny! Well, at least it's a partial pass. Fuel is so important.
BSG (President Tigh)
OK, ragtag fleet, what do we need to do? I'm thinking destroying raiders, basestars etc., is more important than we're used to, so maybe we should work on that. And repairing some of our fancy new vipers seems like a good idea.
I could just build up the Quorum or my hand, also.
So, what do we think, potentially trustworthy to some extent people?
::gives Six a little extra side-eye::
BSG (Six)
By which I think you mean, wholly trustworthy me and also maybe some other, potentially trustworthy to some extent, people.
::gives Ellen the svelte head-tilt of assurance, one totally trustworthy assertive blonde to another::
I would agree that combat is going to be quite important on this ride, and therefore, the quicker we can get going on all that metal in the skies, the better.