BSG (Boomer)
All right, let's get this party started.
I move to the Hangar Deck, launch into Sector 6, and CAG my bonus action by moving the Viper in Sector 6 to Sector 1 and playing Build Nuke-6.
'Safe'
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BSG (Boomer)
All right, let's get this party started.
I move to the Hangar Deck, launch into Sector 6, and CAG my bonus action by moving the Viper in Sector 6 to Sector 1 and playing Build Nuke-6.
BSG
Boomer demonstrates a handy side, and knocks up a nuke from the glow-in-the-dark hands of a shipment of old alarm clocks! But she's not done yet; time for the CAG to get the rest of the CAP motivated. Ellen's crisis card is:
Return to Duty
CAG's Choice
Lieutenant Valerii, when you're ready, please post your choice.
BSG (Boomer)
Oh, I get to make choices! Well, um, Option 1 seems good to get Anders on the sky, but it's not worth three raiders that will activate immediately. At least the basestar only has a fifty-fifty chance of hitting. I choose Option 2.
At least the basestar only has a fifty-fifty chance of hitting.
Actually, it hits on a 4 or more. Such as:
Basestar: 2. Miss. Oh well. We have three raiders as well, with a viper to practise on. Let's see if they do any better.
Raider 1: 1. Miss.
Raider 2: 3. Miss.
Raider 3: 2. Miss!
Humans catch a break! That just feels wrong somehow. I blame it on the Coriolis effect.
That concludes Ellen's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Ellen
Locations and Hands
Anders: Research Lab; 1 card
Ellen: Research Lab; 6 cards
Cally: Hangar Deck; 1 card
Gaeta: FTL Control; 2 cards
Boomer: Sector 6; 1 card
Six: Caprica; 2 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider, 1 Mk II
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: Boomer
Cylon Fleet Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 3
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Boomer)
Ha ha, awesome! Suck it, Cylons! Can't hit anything, boo-yah.
BSG (Anders)
Whew.
I'm for destroying as many ships as we can before we jump.
BSG (Boomer)
I can go after those Raiders. I don't know whether the Heavy Raider or the Basestar should be our second priority. If the Heavy Raiders are going to follow us, we really have to take them out, but they're going to be hard to kill without SPs.
Am I allowed to be peanut gallery? Because hearing Boomer say
Ha ha, awesome! Suck it, Cylons! Can't hit anything, boo-yah.Is ripe for ridicule.
BSG (Cally)
I could move to Weapons Control or Command or I guess comms and move the civvies. Which would be more useful right now?