A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I'm going to be gone for most of the day, but I've left COs. Tigh, in addition to backing up our final RSV, I can scout the Crisis Deck so that the Raiders don't activate and/or we advance the jump track.
If you don't get an XO, I don't even know. Shoot at the basestar in Sector 3, I guess.
BSG
Can Starbuck launch when we have no viper reserves?
BSG
Can Starbuck launch when we have no viper reserves?
Yes, using the power of "appearing in the opening credits", she can commandeer the RSV in Sector 5 and launch in that.
BSG
eep! I wish I was Chief right now.
BSG
So, we'd still only have one viper in Sector 5 but it would be manned. And we're all out of Piloting cards. But Starbuck will be out of Sickbay and able to get more cards in a couple of turns, which would be severely limited if I don't XO her now.
Yeah, okay. I
move to FTL Control
and
XO-1 Starbuck.
Get us a good crisis and the cigars are on me.
BSG
I have COs from Starbuck. She moves to the Hangar Deck and launches into Sector 5, where she plays a Launch Scout-1 on the Crisis Deck.
Die roll = 7. Pass.
Crisis details going out. Starbuck, when you're ready, please post whether you put that card on the top or the bottom of the deck.
BSG
Well, there are no good crises, but as crises go, I think this is good for now. I
keep it on top.
It's been a rough game so far, and Tigh just can't help thinking of the rough times before. He's...
Haunted by the Past
Skill Check (12 YG)
We cannot pass this skill check, but the Fail effect is not that bad, Raiders don't activate, and the jump track advances. I think we should all just get rid of our Treachery so we can jump on Tory's turn before something worse happens.
BSG
Possible interrupts: IC, SR, Reckless.I will also mention, you can, in the interrupt phase, vote to
TANK
a check. If everyone votes to tank it, I will simply reveal Destiny, assume everyone plays 0 cards (unless they've given me COs saying otherwise) and resolve the check.
Everyone, please pass or play. You can also send me COs for the check itself.
BSG
Pass on interrupts
I can help a lot with this check.
BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
I can help on this check.