BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
I can help on this check.
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BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
I can help on this check.
BSG
Let me be sure I have this consequence business straight:
(a) Treachery played into the check will trigger the consequence if and only if the check is made Reckless by an interrupt
(b) 0 pt cards will trigger the consequence in addition to whatever effect they regularly trigger (the Red Tape of the last check had no effect because there were no 5 or 6 pt cards in the check, yes? But if it were to show up in this check it would trigger the consequence)
(c) none of the Treachery cards have any effect (other than negative point value) if they are played into the check and it is NOT Reckless
BSG
Oh, right, I was reading that wrong. You're correct, I think. Random discards could bring in 0 point or reckless cards which would trigger the consequence.
BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
My idea was to tank the check by playing Treachery into the check, and THEN doing the random discard.
Random discards could bring in 0 point or reckless cards which would trigger the consequence.
Only 0-point cards would trigger the consequence as long as no one makes the check Reckless. And, again, it's not the worst consequence in the world.
I pass on interrupts and can't help at all on this check. I really think our best course of action is to tank. If we all play our Treachery into the check (Cally can abstain since she can't play just one card) and then we randomly discard one card, we have a net loss of a few skill cards AND we've gotten rid of Treachery. If we try to pass the check, I don't know how many cards you all will be using, and if we still fail (Destiny has played one Y and one G already, by my count), we lose more cards. If Destiny or a random discard turns up a 0-point during any of that, I become Admiral, which is kind of annoying because this is the first game where I don't have a title, and it's nice not to have that responsibility for once, but, again, it doesn't affect our resources or do anything Cylon-y.
I really don't think this is a check we should be burning cards on. Tigh and Cally, I want you to keep most of those cards! Tory is about to get her draw, and Kat and I only have one card anyway.
I vote to TANK.
BSG
OK, if I understand correctly, voting to tank means we are playing our treachery card into the check, I vote to tank.
BSG
Losing a random card is also potentially worse for me and Cally since we have more cards to choose from. I know I might lose a card I really don't want to lose.
12 is not that high, I think between the three of us we might have a good shot of passing.
BSG
My idea was to tank the check by playing Treachery into the check, and THEN doing the random discard.
Oh, gotcha. Right, because we would know it was reckless ahead if it, because the check only becomes reckless with interrupts. So if it wasn't reckless it'd be safe to discard.
I guess I should do this since last game I didn't speak up, to our detriment (and it's the same player, sorry, PC, nothing personal!) but it's just a little suspicious to me that Starbuck is the one who chose this crisis, and Starbuck is the one who benefits from us tanking. But it does have a jump track advance and at least heavy raiders instead of raiders finally activating. So I can see that it might have been the best choice. Just a little worrisome, that's all.
Anyway, like I said, I can help if we decide to go for it. So that's two and two. I guess it's up to Cally?
BSG
If You guys decide to go for it, I need to change my cos.
Losing a random card is also potentially worse for me and Cally since we have more cards to choose from. I know I might lose a card I really don't want to lose.
12 is not that high, I think between the three of us we might have a good shot of passing.
Those are good points, and if you think you can pass it between the three of you, by all means, go for it. Protect that good card. I just thought this would be a good way to get rid of Treachery.
I guess I should do this since last game I didn't speak up, to our detriment (and it's the same player, sorry, PC, nothing personal!) but it's just a little suspicious to me that Starbuck is the one who chose this crisis, and Starbuck is the one who benefits from us tanking.
I do not benefit from a tank. I benefit from the Consequence, which triggers whether or not we pass or fail, I believe.
But it does have a jump track advance and at least heavy raiders instead of raiders finally activating. So I can see that it might have been the best choice. Just a little worrisome, that's all.
I understand your worry, but, really, this is one of the best cards we could hope for at this point. No resources will be affected, and the frakking Raiders stay put for once. If I buried this card (and we'll see what you get for your Crisis), I suspected it wouldn't be this kind to us.
BSG
Let me be sure I have this consequence business straight:
That's all correct.
Oh, right, I was reading that wrong. You're correct, I think. Random discards could bring in 0 point or reckless cards which would trigger the consequence.
The random discards are not added to the skill check; they're just discarded. Therefore, the discards cannot trigger the consequence.
OK, if I understand correctly, voting to tank means we are playing our treachery card into the check, I vote to tank.
Technically, it means to play no cards, unless I've received COs saying otherwise. (For Starbuck and Kat, there's little difference if the check fails. Either they play their one card, or discard their one card.)
I guess I should do this since last game I didn't speak up, to our detriment (and it's the same player, sorry, PC, nothing personal!) but it's just a little suspicious to me that Starbuck is the one who chose this crisis, and Starbuck is the one who benefits from us tanking.
Starbuck doesn't benefit from tanking (well, unless she wants to make everyone lose cards). She gains the Admiralty if the consequence triggers, which is independent of whether the check passes or fails.
(You've probably gathered, this is a new Exodus crisis card. The Consequence mechanism is new to Exodus, so this is a good chance to sort out how it works.)