Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
So, we'd still only have one viper in Sector 5 but it would be manned. And we're all out of Piloting cards. But Starbuck will be out of Sickbay and able to get more cards in a couple of turns, which would be severely limited if I don't XO her now.
Yeah, okay. I
move to FTL Control
and
XO-1 Starbuck.
Get us a good crisis and the cigars are on me.
BSG
I have COs from Starbuck. She moves to the Hangar Deck and launches into Sector 5, where she plays a Launch Scout-1 on the Crisis Deck.
Die roll = 7. Pass.
Crisis details going out. Starbuck, when you're ready, please post whether you put that card on the top or the bottom of the deck.
BSG
Well, there are no good crises, but as crises go, I think this is good for now. I
keep it on top.
It's been a rough game so far, and Tigh just can't help thinking of the rough times before. He's...
Haunted by the Past
Skill Check (12 YG)
We cannot pass this skill check, but the Fail effect is not that bad, Raiders don't activate, and the jump track advances. I think we should all just get rid of our Treachery so we can jump on Tory's turn before something worse happens.
BSG
Possible interrupts: IC, SR, Reckless.I will also mention, you can, in the interrupt phase, vote to
TANK
a check. If everyone votes to tank it, I will simply reveal Destiny, assume everyone plays 0 cards (unless they've given me COs saying otherwise) and resolve the check.
Everyone, please pass or play. You can also send me COs for the check itself.
BSG
Pass on interrupts
I can help a lot with this check.
BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
I can help on this check.
BSG
Let me be sure I have this consequence business straight:
(a) Treachery played into the check will trigger the consequence if and only if the check is made Reckless by an interrupt
(b) 0 pt cards will trigger the consequence in addition to whatever effect they regularly trigger (the Red Tape of the last check had no effect because there were no 5 or 6 pt cards in the check, yes? But if it were to show up in this check it would trigger the consequence)
(c) none of the Treachery cards have any effect (other than negative point value) if they are played into the check and it is NOT Reckless
BSG
Oh, right, I was reading that wrong. You're correct, I think. Random discards could bring in 0 point or reckless cards which would trigger the consequence.
BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
My idea was to tank the check by playing Treachery into the check, and THEN doing the random discard.
Random discards could bring in 0 point or reckless cards which would trigger the consequence.
Only 0-point cards would trigger the consequence as long as no one makes the check Reckless. And, again, it's not the worst consequence in the world.
I pass on interrupts and can't help at all on this check. I really think our best course of action is to tank. If we all play our Treachery into the check (Cally can abstain since she can't play just one card) and then we randomly discard one card, we have a net loss of a few skill cards AND we've gotten rid of Treachery. If we try to pass the check, I don't know how many cards you all will be using, and if we still fail (Destiny has played one Y and one G already, by my count), we lose more cards. If Destiny or a random discard turns up a 0-point during any of that, I become Admiral, which is kind of annoying because this is the first game where I don't have a title, and it's nice not to have that responsibility for once, but, again, it doesn't affect our resources or do anything Cylon-y.
I really don't think this is a check we should be burning cards on. Tigh and Cally, I want you to keep most of those cards! Tory is about to get her draw, and Kat and I only have one card anyway.
I vote to
TANK.
BSG
OK, if I understand correctly, voting to tank means we are playing our treachery card into the check, I vote to
tank.