BSG
Can Starbuck launch when we have no viper reserves?
Yes, using the power of "appearing in the opening credits", she can commandeer the RSV in Sector 5 and launch in that.
'Our Mrs. Reynolds'
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BSG
Can Starbuck launch when we have no viper reserves?
Yes, using the power of "appearing in the opening credits", she can commandeer the RSV in Sector 5 and launch in that.
BSG
eep! I wish I was Chief right now.
BSG
So, we'd still only have one viper in Sector 5 but it would be manned. And we're all out of Piloting cards. But Starbuck will be out of Sickbay and able to get more cards in a couple of turns, which would be severely limited if I don't XO her now.
Yeah, okay. I move to FTL Control and XO-1 Starbuck.
Get us a good crisis and the cigars are on me.
BSG
I have COs from Starbuck. She moves to the Hangar Deck and launches into Sector 5, where she plays a Launch Scout-1 on the Crisis Deck.
Die roll = 7. Pass. Crisis details going out. Starbuck, when you're ready, please post whether you put that card on the top or the bottom of the deck.
BSG
Well, there are no good crises, but as crises go, I think this is good for now. I keep it on top.
It's been a rough game so far, and Tigh just can't help thinking of the rough times before. He's...
Haunted by the Past
Skill Check (12 YG)
We cannot pass this skill check, but the Fail effect is not that bad, Raiders don't activate, and the jump track advances. I think we should all just get rid of our Treachery so we can jump on Tory's turn before something worse happens.
BSG
Possible interrupts: IC, SR, Reckless.I will also mention, you can, in the interrupt phase, vote to TANK a check. If everyone votes to tank it, I will simply reveal Destiny, assume everyone plays 0 cards (unless they've given me COs saying otherwise) and resolve the check.
Everyone, please pass or play. You can also send me COs for the check itself.
BSG
Pass on interrupts
I can help a lot with this check.
BSG
The card discard is random, so we couldn't be sure we're getting rid of our treachery, but if we did, it would trigger the consequence.
I can help on this check.
BSG
Let me be sure I have this consequence business straight:
(a) Treachery played into the check will trigger the consequence if and only if the check is made Reckless by an interrupt
(b) 0 pt cards will trigger the consequence in addition to whatever effect they regularly trigger (the Red Tape of the last check had no effect because there were no 5 or 6 pt cards in the check, yes? But if it were to show up in this check it would trigger the consequence)
(c) none of the Treachery cards have any effect (other than negative point value) if they are played into the check and it is NOT Reckless
BSG
Oh, right, I was reading that wrong. You're correct, I think. Random discards could bring in 0 point or reckless cards which would trigger the consequence.