BSG
Well. Hm. Saul's passed out STILL, so I have to do this on my own.
I Move to the Hangar Deck and smile winsomely at Starbuck. I've stolen Saul's insignia and issued an Executive Order to Dee. You know what to do.
Dawn ,'The Killer In Me'
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BSG
Well. Hm. Saul's passed out STILL, so I have to do this on my own.
I Move to the Hangar Deck and smile winsomely at Starbuck. I've stolen Saul's insignia and issued an Executive Order to Dee. You know what to do.
BSG
Dee, you've received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
I move to Comms and shift the civvies to sector 6.
BSG
You might look at them first, one could be a decoy.
BSG
Good point. I guess I will check them and then move them. Unfortunately my email is down at the moment so any information won't get to me for a bit. Hopefully Dreamhost will come back online before I head to bed.
BSG
Distance Travelled: 3
Does the Sleeper Phase happen at Distance 4 or once we pass that? If the former, it's guaranteed to happen after our next jump, correct?
I move to Comms and shift the civvies to sector 6.
Can Dee move the civvies ANYWHERE, not just an adjacent sector? Nice.
BSG
Does the Sleeper Phase happen at Distance 4 or once we pass that? If the former, it's guaranteed to happen after our next jump, correct?
At Distance 4, so yes, next jump will reach the Sleeper Phase.
Can Dee move the civvies ANYWHERE, not just an adjacent sector? Nice.
No, still only one Sector at a time (so Sector 5 or Sector 3, or leave them in Sector 4). Dee's ability is in the number of civvies she can move.
BSG
Ah, sorry about that, I move them to sector 5.
BSG
A couple of notes: Ellen played an XO-2 on Dee, and for her Adroit ability has chosen to draw 1 Politics and 1 Leadership.
Now, it's just as well you moved those civvies. Ellen's Crisis Card has a raider activation - and more besides.
Thirty Three
Cylon Attack
First, the raider activation. Scar moves to Sector 5, and opens fire on the RSV:
Die roll = 4. Miss.
Next, we add new ships. That concludes Ellen's turn. Won't you now welcome back your Admiral? Look at that, he found you. Despite two rescue missions being nixed. I'm sure it doesn't mean anything, and everyone's really very happy to have him back. Helo, I'm sending you your cards. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.2 - Ellen
Locations and Hands
Dee: Communications; 5 cards
Ellen: Hangar Deck; 10 cards
Helo: Caprica; 7 cards
Roslin: President's Office; 2 cards
Gaeta: Engine Room (Pegasus); 6 cards
Starbuck: Hangar Deck; 7 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians C
Sector 4: Civilians D
Sector 5: Scar, 2 RSVs, Civilians A B E
Sector 6: 2 RSVs, Civilians F
Resources
Fuel: 7
Food: 7
Morale: 6
Population: 10
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0