I wanna die in bed surrounded by fat grandchildren, but guess that's off the menu.

Jenny ,'Bring On The Night'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Laga - Jan 28, 2011 10:22:38 pm PST #9375 of 26134
You should know I'm a big deal in the Resistance.

BSG

You might look at them first, one could be a decoy.


NoiseDesign - Jan 28, 2011 10:33:05 pm PST #9376 of 26134
Our wings are not tired

BSG

Good point. I guess I will check them and then move them. Unfortunately my email is down at the moment so any information won't get to me for a bit. Hopefully Dreamhost will come back online before I head to bed.


Polter-Cow - Jan 28, 2011 11:30:05 pm PST #9377 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Distance Travelled: 3

Does the Sleeper Phase happen at Distance 4 or once we pass that? If the former, it's guaranteed to happen after our next jump, correct?

I move to Comms and shift the civvies to sector 6.

Can Dee move the civvies ANYWHERE, not just an adjacent sector? Nice.


billytea - Jan 28, 2011 11:45:48 pm PST #9378 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Does the Sleeper Phase happen at Distance 4 or once we pass that? If the former, it's guaranteed to happen after our next jump, correct?

At Distance 4, so yes, next jump will reach the Sleeper Phase.

Can Dee move the civvies ANYWHERE, not just an adjacent sector? Nice.

No, still only one Sector at a time (so Sector 5 or Sector 3, or leave them in Sector 4). Dee's ability is in the number of civvies she can move.


NoiseDesign - Jan 29, 2011 12:23:53 am PST #9379 of 26134
Our wings are not tired

BSG

Ah, sorry about that, I move them to sector 5.


billytea - Jan 29, 2011 3:10:43 am PST #9380 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

A couple of notes: Ellen played an XO-2 on Dee, and for her Adroit ability has chosen to draw 1 Politics and 1 Leadership.

Now, it's just as well you moved those civvies. Ellen's Crisis Card has a raider activation - and more besides.

Thirty Three
Cylon Attack

First, the raider activation. Scar moves to Sector 5, and opens fire on the RSV:

Die roll = 4. Miss.

Next, we add new ships. That concludes Ellen's turn. Won't you now welcome back your Admiral? Look at that, he found you. Despite two rescue missions being nixed. I'm sure it doesn't mean anything, and everyone's really very happy to have him back. Helo, I'm sending you your cards. When you're ready, please post your move and action.


billytea - Jan 29, 2011 3:13:22 am PST #9381 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.2 - Ellen

Locations and Hands
Dee: Communications; 5 cards
Ellen: Hangar Deck; 10 cards
Helo: Caprica; 7 cards
Roslin: President's Office; 2 cards
Gaeta: Engine Room (Pegasus); 6 cards
Starbuck: Hangar Deck; 7 cards

Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians C
Sector 4: Civilians D
Sector 5: Scar, 2 RSVs, Civilians A B E
Sector 6: 2 RSVs, Civilians F

Resources
Fuel: 7
Food: 7
Morale: 6
Population: 10
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 3
Galactica Damage: 0


Kalshane - Jan 29, 2011 5:24:22 am PST #9382 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Okay, our priorities are getting rid of Scar and destroying that basestar.

Helo, I mean, Admiral, I'd recommend moving to Weapons Control, and then XOing me. I can go tangle with Scar and then hopefully Madame President has an XO she can play on you to shoot the basestar twice next turn.

I've got a Maximum Firepower, though I think since I'd get two actions to shoot Scar, I may want to try a single shot first and see if I can save the card for later. If I miss, I'll play the MF. If anyone has a SP they want to play, I'd recommend holding onto it until the last shot of the MF. Same goes for Helo's re-roll.

Unless we want to put everything into the first shot (SP and re-roll) and I can launch a Scout or move into Sector 4 with my second action if it hits, or play the MF if it misses.


Polter-Cow - Jan 29, 2011 7:19:33 am PST #9383 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

I am overwhelmed by all my options, finally being on the ship and being able to do things! I could go out and fire on Scar myself, I could shoot at the basestar, I could move some civvies away from Scar, I could launch a Scout to make sure Scar doesn't activate, I could go to Pegasus and shoot at things...hell, I could nuke the stupid basestar right now so it doesn't bother us during our (hopefully) short stay here. That would make for a heroic return.

Madame President (or anyone else), any advice?


StuntHusband - Jan 29, 2011 7:32:20 am PST #9384 of 26134
Electromagnetic candy! - Stark

BSG

moving the civvies forever isn't an option; we're going to have Scar chasing them faster than we can move them, and that basestar is a serious threat. I say either shoot at the basestar (I wouldn't use a nuke this early in the game), or shoot at Scar.

I can't wrap my poor little head around which is the best option though.