What is your childhood trauma?

Cordelia ,'Lessons'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Kalshane - Sep 17, 2019 8:44:14 am PDT #25493 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I downloaded the demo for Solasta: Crown of the Magister from Steam. Turn-based RPG using the D&D 5E rules (via the OGL, rather than officially licensed, so they're doing their own subclasses and Backgrounds and no Feats since that stuff isn't in the SRD.)

Haven't got very far, but it looks like you get to choose which party member responds in conversations with NPCS (and it will show what relevant social skill, if any, they'll be using) and I'm going to be hard-pressed to not constantly choose the snarky Rogue.

ETA: Also, the environments look phenomenal on 5 year old gaming PC. I was shocked. Faces are a little wonky, but that might be a stylistic thing.


Gudanov - Sep 18, 2019 5:05:48 am PDT #25494 of 26133
Coding and Sleeping

That sounds pretty cool. I'm really into turn-based games since I usually play while also doing other stuff.


Kalshane - Sep 18, 2019 5:21:11 am PDT #25495 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

So it's Kickstarter project with a scheduled release in 2021 (if it gets funded.) That's kind of disappointing because I really want the game right now. I finished the demo last night and aside from some interface issues (it's not always clear why the game is imposing Disadvantage on a roll and managing inventory and weapons of is more complicated than it needs to be) I really enjoyed it.

Had a holy shit moment when I planted my fighter on a narrow walkway to try to keep a bunch of orcs off my rear line and they just leaped over a gap to get behind him and started whaling on my cleric. Also cackled with glee everytime my fighter managed to use the Shove action to send sa an orc plummeting from said walkway.


Gudanov - Oct 21, 2019 5:06:50 am PDT #25496 of 26133
Coding and Sleeping

As a side-project to sharpen my React skills, I started making a word game. I've only worked on it a few evenings so it's very basic so far.

The left side shows the player view, the right side shows your foe (the letter A). You have energy which can be spent on vowels or getting a new grid of consonants. Every turn your foe will drain some energy as well. You spell words to damage your foe's health. Reduce your foe's health to zero before your energy goes to zero.

It's not a bad little game for a quick break. [link]

I'm working on a sort of survival mode game where you try to get through the alphabet with the letters becoming stronger the deeper you go.


Tom Scola - Oct 21, 2019 6:11:21 am PDT #25497 of 26133
Mr. Scola’s wardrobe by Botany 500

This might be of interest to various Buffistas: Vampires vs. Unicorns throwing card game.


DXMachina - Oct 22, 2019 8:01:44 am PDT #25498 of 26133
You always do this. We get tipsy, and you take advantage of my love of the scientific method.

Gud, it's fun. The dictionary needs to be bigger (it's missing a lot of the words I tried), and it might be a little too easy (at least at lower levels - I got as far as level H), but those are just tweaks. I enjoyed it.

Highest point word so far, appropriately enough: puzzle.


Gudanov - Oct 22, 2019 8:41:00 am PDT #25499 of 26133
Coding and Sleeping

Good point about the dictionary. I used a small one to make building during development faster, but didn't switch in a bigger one when I do a 'production' build.


Gudanov - Oct 28, 2019 4:06:44 am PDT #25500 of 26133
Coding and Sleeping

I put in a new dictionary (about 70,000 words or so). I also need to put someplace that a word must be 3 letters or more. Maybe it should be 2 letters or more though.

[link]


Gudanov - Oct 28, 2019 4:17:07 am PDT #25501 of 26133
Coding and Sleeping

I've gotten to 'P'. Things get pretty tough by then. I've been caught up working on some internationalization issues in Javascript (totally different project), but I'd like to get back to the game to add better UI and some new attacks for the foe. At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.


DXMachina - Oct 28, 2019 4:52:13 am PDT #25502 of 26133
You always do this. We get tipsy, and you take advantage of my love of the scientific method.

I haven't gotten as far ("H"), but I have yet to try a word that it doesn't recognize now (except for the one I misspelled).

Maybe it should be 2 letters or more though.

I wouldn't. Three is fine.

At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.

Yeah, this is probably a good idea. I've been giving myself five and then not reloading until I use them all up (most of the time).