A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I haven't gotten as far ("H"), but I have yet to try a word that it doesn't recognize now (except for the one I misspelled).
Maybe it should be 2 letters or more though.
I wouldn't. Three is fine.
At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.
Yeah, this is probably a good idea. I've been giving myself five and then not reloading until I use them all up (most of the time).
As I was making it, I had the number of left-over vowels reduce the value of the word, but once I added the list of best words I took that out since I didn't want the value of the word to depend on anything outside the word itself. I decided to replace that with a 'poison' attack where the size of the vowel pool drains energy, but I haven't implemented it yet.
I got to 'Q' in my game which feels like an accomplishment. I'm refactoring the code to make it more organized since the first pass was just a quick and dirty version. Then I'll be adding a backend component to keep track of best overall scores and best overall words (for now). Then I'll start adding features and game modes. Battle of Words
I also brought up the game on my phone and was surprised that it worked pretty well. I haven't spend any time at all trying to make it work with a phone. Kudos to the people behind the React Material-UI library.
If you want to play a command line version of solitaire for some reason you can get one here:
[link]
Posting my answer to a "what would you do?" question about Vampire the Masquerade because doing so on the official forum might get me banned:
I'd burn my character sheet. The storyteller having NPCs throw middle school hissyfits over who pays too much attention to whom sounds like a strong indication of a dreadful game, whether said NPC is actually a millennia-old puppet master or merely a garden variety supernatural predator that someone is telling bold-faced lies about. She faces a nightly battle to control the beast within and drink only what she needs from her prey rather than leaving a trail of bodies, but her big concern is if Charity thinks Belladonna Horowitz is cool and wants to hang out with her? Pass.
Ha!
Man, I haven't played anything WoD in ages. I think they've released several different rulesets since the last time I played (It was Revised edition, I think?)
Vampire is two editions past that now, I think most everything else is at the 20th Anniversary edition stage (4th for the main three lines, 3rd for the others).
I pretty much jumped ship when they blew up the old WoD and introduced new games with new systems and metaplot. I remember them deciding all Mages were from Atlantis or some craziness like that and never bothered buying any of the books after that.
One of these days I'll get around to running the 1999-set Mage chronicle where the villain is trying to use all the End of the Millennium hysteria to try to usher in the actual Apocalypse.
I'd stopped playing due to gaming group diaspora by the time Revised rolled out, but I kept following the books until that New World of Darkness revamp. No bueno.