A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Gud, it's fun. The dictionary needs to be bigger (it's missing a lot of the words I tried), and it might be a little too easy (at least at lower levels - I got as far as level H), but those are just tweaks. I enjoyed it.
Highest point word so far, appropriately enough: puzzle.
Good point about the dictionary. I used a small one to make building during development faster, but didn't switch in a bigger one when I do a 'production' build.
I put in a new dictionary (about 70,000 words or so). I also need to put someplace that a word must be 3 letters or more. Maybe it should be 2 letters or more though.
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I've gotten to 'P'. Things get pretty tough by then. I've been caught up working on some internationalization issues in Javascript (totally different project), but I'd like to get back to the game to add better UI and some new attacks for the foe. At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.
I haven't gotten as far ("H"), but I have yet to try a word that it doesn't recognize now (except for the one I misspelled).
Maybe it should be 2 letters or more though.
I wouldn't. Three is fine.
At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.
Yeah, this is probably a good idea. I've been giving myself five and then not reloading until I use them all up (most of the time).
As I was making it, I had the number of left-over vowels reduce the value of the word, but once I added the list of best words I took that out since I didn't want the value of the word to depend on anything outside the word itself. I decided to replace that with a 'poison' attack where the size of the vowel pool drains energy, but I haven't implemented it yet.
I got to 'Q' in my game which feels like an accomplishment. I'm refactoring the code to make it more organized since the first pass was just a quick and dirty version. Then I'll be adding a backend component to keep track of best overall scores and best overall words (for now). Then I'll start adding features and game modes. Battle of Words
I also brought up the game on my phone and was surprised that it worked pretty well. I haven't spend any time at all trying to make it work with a phone. Kudos to the people behind the React Material-UI library.
If you want to play a command line version of solitaire for some reason you can get one here:
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Posting my answer to a "what would you do?" question about Vampire the Masquerade because doing so on the official forum might get me banned:
I'd burn my character sheet. The storyteller having NPCs throw middle school hissyfits over who pays too much attention to whom sounds like a strong indication of a dreadful game, whether said NPC is actually a millennia-old puppet master or merely a garden variety supernatural predator that someone is telling bold-faced lies about. She faces a nightly battle to control the beast within and drink only what she needs from her prey rather than leaving a trail of bodies, but her big concern is if Charity thinks Belladonna Horowitz is cool and wants to hang out with her? Pass.