A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
So it's Kickstarter project with a scheduled release in 2021 (if it gets funded.) That's kind of disappointing because I really want the game right now. I finished the demo last night and aside from some interface issues (it's not always clear why the game is imposing Disadvantage on a roll and managing inventory and weapons of is more complicated than it needs to be) I really enjoyed it.
Had a holy shit moment when I planted my fighter on a narrow walkway to try to keep a bunch of orcs off my rear line and they just leaped over a gap to get behind him and started whaling on my cleric. Also cackled with glee everytime my fighter managed to use the Shove action to send sa an orc plummeting from said walkway.
As a side-project to sharpen my React skills, I started making a word game. I've only worked on it a few evenings so it's very basic so far.
The left side shows the player view, the right side shows your foe (the letter A). You have energy which can be spent on vowels or getting a new grid of consonants. Every turn your foe will drain some energy as well. You spell words to damage your foe's health. Reduce your foe's health to zero before your energy goes to zero.
It's not a bad little game for a quick break.
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I'm working on a sort of survival mode game where you try to get through the alphabet with the letters becoming stronger the deeper you go.
This might be of interest to various Buffistas: Vampires vs. Unicorns throwing card game.
Gud, it's fun. The dictionary needs to be bigger (it's missing a lot of the words I tried), and it might be a little too easy (at least at lower levels - I got as far as level H), but those are just tweaks. I enjoyed it.
Highest point word so far, appropriately enough: puzzle.
Good point about the dictionary. I used a small one to make building during development faster, but didn't switch in a bigger one when I do a 'production' build.
I put in a new dictionary (about 70,000 words or so). I also need to put someplace that a word must be 3 letters or more. Maybe it should be 2 letters or more though.
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I've gotten to 'P'. Things get pretty tough by then. I've been caught up working on some internationalization issues in Javascript (totally different project), but I'd like to get back to the game to add better UI and some new attacks for the foe. At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.
I haven't gotten as far ("H"), but I have yet to try a word that it doesn't recognize now (except for the one I misspelled).
Maybe it should be 2 letters or more though.
I wouldn't. Three is fine.
At least one of those new attacks will provide a reason for managing your pool of vowels rather than keeping it full all the time.
Yeah, this is probably a good idea. I've been giving myself five and then not reloading until I use them all up (most of the time).
As I was making it, I had the number of left-over vowels reduce the value of the word, but once I added the list of best words I took that out since I didn't want the value of the word to depend on anything outside the word itself. I decided to replace that with a 'poison' attack where the size of the vowel pool drains energy, but I haven't implemented it yet.
I got to 'Q' in my game which feels like an accomplishment. I'm refactoring the code to make it more organized since the first pass was just a quick and dirty version. Then I'll be adding a backend component to keep track of best overall scores and best overall words (for now). Then I'll start adding features and game modes. Battle of Words