Saganaki. Some people live deliciously, others die deliciously.
Kaylee ,'Serenity'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Instead of a fireball did you cast a flaming wheel of cheese at your enemies? La fromage enflambe.
I was not a caster, but they should really have done that. (In proper cheesy fashion, I took feats allowing me to wield two bastard swords, one in each hand. I called them Magnificent and Sexy.)
I downloaded the demo for Solasta: Crown of the Magister from Steam. Turn-based RPG using the D&D 5E rules (via the OGL, rather than officially licensed, so they're doing their own subclasses and Backgrounds and no Feats since that stuff isn't in the SRD.)
Haven't got very far, but it looks like you get to choose which party member responds in conversations with NPCS (and it will show what relevant social skill, if any, they'll be using) and I'm going to be hard-pressed to not constantly choose the snarky Rogue.
ETA: Also, the environments look phenomenal on 5 year old gaming PC. I was shocked. Faces are a little wonky, but that might be a stylistic thing.
That sounds pretty cool. I'm really into turn-based games since I usually play while also doing other stuff.
So it's Kickstarter project with a scheduled release in 2021 (if it gets funded.) That's kind of disappointing because I really want the game right now. I finished the demo last night and aside from some interface issues (it's not always clear why the game is imposing Disadvantage on a roll and managing inventory and weapons of is more complicated than it needs to be) I really enjoyed it.
Had a holy shit moment when I planted my fighter on a narrow walkway to try to keep a bunch of orcs off my rear line and they just leaped over a gap to get behind him and started whaling on my cleric. Also cackled with glee everytime my fighter managed to use the Shove action to send sa an orc plummeting from said walkway.
As a side-project to sharpen my React skills, I started making a word game. I've only worked on it a few evenings so it's very basic so far.
The left side shows the player view, the right side shows your foe (the letter A). You have energy which can be spent on vowels or getting a new grid of consonants. Every turn your foe will drain some energy as well. You spell words to damage your foe's health. Reduce your foe's health to zero before your energy goes to zero.
It's not a bad little game for a quick break. [link]
I'm working on a sort of survival mode game where you try to get through the alphabet with the letters becoming stronger the deeper you go.
This might be of interest to various Buffistas: Vampires vs. Unicorns throwing card game.
Gud, it's fun. The dictionary needs to be bigger (it's missing a lot of the words I tried), and it might be a little too easy (at least at lower levels - I got as far as level H), but those are just tweaks. I enjoyed it.
Highest point word so far, appropriately enough: puzzle.
Good point about the dictionary. I used a small one to make building during development faster, but didn't switch in a bigger one when I do a 'production' build.
I put in a new dictionary (about 70,000 words or so). I also need to put someplace that a word must be 3 letters or more. Maybe it should be 2 letters or more though.