Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Phase IV (Consume) is going to be even more sparsely attended.
-t,
who chose this phase, is the only player with any goods, so everyone else passes. Meanwhile,
-t
trades her Brown good for 3 cards.
Finally, we have Phase V (Produce).
omnis, Connie
and
Ryan
have no production worlds, so they all pass.
chrismg
also has no production worlds, so no goods for him; but his starting world, Rebel Cantina, gives him 1 card for every Rebel world in his layout. That includes Rebel Cantina, so he draws 1 card.
-t
does have a production world, and produces a Blue good on Devolved Uplift Race.
Laga
chose this phase, so she gets to produce on her production world and on one windfall world. She produces 1 Blue good and 1 Green good.
That concludes Round 3! Everyone, please send me your choice of action card for Round 4.
RftG
End-of-round summary:
Round 3
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
1
Layout Value:
5
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Cards in Hand:
5
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good
Cards in Hand:
9
Military Strength:
2
Victory Points:
0
Layout Value:
2
6-Cost Developments:
0
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World) + good
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Cards in Hand:
1
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
3
VP Pool: 71
RftG
Orders are in for Round 4. They are:
omnis: Phase III - Settle
chrismg: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase III - Settle
-t: Phase II - Develop
Laga: Phase IV ($) - Consume (Trade)
We have three phases: II (Develop), III (Settle) and IV (Consume). Phase II is up first.
Connie, Ryan
and
Laga
all pass.
omnis
also passes, but he also draws 1 card from Galactic Developers first.
chrismg
chose this phase, and plays Replicant Robots for 3 discards. This gives him -2 cost when playing non-military worlds. It also works with his Rebel Cantina power, which lets him settle military worlds as if they were non-military.
-t
plays New Galactic Order for 5 discards. This is our first status development. It gives her +2 military, for a total of 4. Its value at game end equals her military strength, so at present it's worth 4 points.
RftG
In Phase III (Settle), we have:
-t
and
Laga
both pass.
omnis
plays New Survivalists. This is a 1-defence military world. It's a Blue production world, and consumes 1 Blue good for 1 card. He then draws 1 card for choosing this phase.
chrismg
plays Reptilian Uplift Race. This is a 2-defence military world. He plays it using Rebel Cantina to make it non-military, and he then gets -2 cost from Replicant Robots to make it free. It's a Green windfall world, and an Uplift card.
Connie
plays Comet Zone for 2 discards, then draws 1 card for choosing Settle. This is a Brown production world, and gives 1 card draw whenever she produces on it. She gets -1 cost from Mining Robots playing this card.
Ryan
plays Space Port for 2 discards, then draws 1 card for choosing Settle. This is a Blue production card. it gives +2 cards when trading a Brown good. Ryan does not yet have a Brown world.
RftG
Phase IV is last.
omnis, Connie
and
Ryan
all have no goods, so they pass.
-t
has a Blue good, but no Consume powers, so she also passes.
chrismg
just got a good on his Reptilian Uplift Race. He consumes it on Outlaw world for 1 VP and 1 card.
Laga,
who's passed on the round up to now, chose this phase and opted to Trade. She trades her Green good for 4 cards, and gets +1 card from Export Duties. She then consumes her Blue good on New Vinland for another 2 cards, for a total of 7 cards.
And that concludes Round 4! Everyone, please send me your choice of action card for Round 5.
RftG
End-of-round summary:
Round 4
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
New Survivalists (Military Blue Production World)
Cards in Hand:
5
Military Strength:
1
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)
Cards in Hand:
2
Military Strength:
0
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World)
Cards in Hand:
3
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)
Cards in Hand:
3
Military Strength:
4
Victory Points:
0
Layout Value:
2
6-Cost Developments:
4
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World)
Investment Credits (Development)
Cards in Hand:
8
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
3
VP Pool: 70
RftG
Orders are in! Here's what we have this round:
omnis: Phase II - Develop
chrismg: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase II - Develop
Ryan: Phase V - Produce
-t: Phase V - Produce
Laga: Phase II - Develop
We have three phases, namely Phases I (Explore), II (Develop) and V (Produce). Phase I kicks things off:
omnis, Ryan
and
-t
draw 2 cards and keep 1.
Laga
gets an extra draw from Expedition Force. She draws 3 cards and keeps 1.
Connie
draws 2 extra cards from Separatist Colony, so she draws 4 cards and keeps 1.
chrismg
chose this phase, so he gets bonuses. Trading Outpost also lets him choose his discard from his whole hand. He draws 3 cards and discards 1.
I am sending cards out now, as is the way of my people. Everyone, when you're ready, please let me know what you keep.
RftG
Orders are in, and discards are done. On to Phase II (Develop).
Ryan
and
-t both pass.
omnis
chose this phase. He draws 1 card from Galactic Developers, then plays Space Marines for 1 discard. Then he draws another card from Public Works. Space marines gives him +2 military, for a total of 3 strength.
chrismg
plays Export Duties for 1 discard. This gives him +1 card when trading. With Trading Outpost, that's a total of +3 cards.
Connie
chose this phase, and plays Interstellar Bank for 1 discard. This gives her 1 card whenever we have Phase II.
Laga
also chose this phase, and plays Public Works. This gives her 1 card whenever she plays a development, and consumes 1 good for 1 VP. It also gives her 4 developments in her layout, which means she claims the Greatest Infrastructure goal for 5 VPs! She can lose this goal if another player exceeds her in developments later on.
RftG
We finish with Phase V (Produce).
omnis, Ryan
and
Laga
all produce 1 Blue good.
chrismg
has no production worlds, so he does not produce. He does, however, draw 1 card from Rebel Cantina.
Connie
produces 1 Brown good and draws 1 card for producing on Comet Zone.
-t
chose this phase, and produces 1 Green good on her windfall world.
That concludes Round 5. Everyone, please send me your choice of action card for Round 6.
RftG
End-of-round summary:
Round 5
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments (Laga)
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
New Survivalists (Military Blue Production World) + good
Space Marines (Development)
Cards in Hand:
6
Military Strength:
3
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)
Export Duties (Development)
Cards in Hand:
3
Military Strength:
0
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World) + good
Interstellar Bank (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World) + good
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)
Cards in Hand:
4
Military Strength:
4
Victory Points:
0
Layout Value:
2
6-Cost Developments:
4
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Public Works (Development)
Cards in Hand:
8
Military Strength:
1
Victory Points:
0
Layout Value:
6
6-Cost Developments:
0
Goals:
8
VP Pool: 70