Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
We finish with Phase V (Produce).
omnis, Ryan
and
Laga
all produce 1 Blue good.
chrismg
has no production worlds, so he does not produce. He does, however, draw 1 card from Rebel Cantina.
Connie
produces 1 Brown good and draws 1 card for producing on Comet Zone.
-t
chose this phase, and produces 1 Green good on her windfall world.
That concludes Round 5. Everyone, please send me your choice of action card for Round 6.
RftG
End-of-round summary:
Round 5
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments (Laga)
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
New Survivalists (Military Blue Production World) + good
Space Marines (Development)
Cards in Hand:
6
Military Strength:
3
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)
Export Duties (Development)
Cards in Hand:
3
Military Strength:
0
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World) + good
Interstellar Bank (Development)
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World) + good
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
4
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)
Cards in Hand:
4
Military Strength:
4
Victory Points:
0
Layout Value:
2
6-Cost Developments:
4
Goals:
0
Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Public Works (Development)
Cards in Hand:
8
Military Strength:
1
Victory Points:
0
Layout Value:
6
6-Cost Developments:
0
Goals:
8
VP Pool: 70
RftG
Orders are in:
omnis: Phase III - Settle
chrismg: Phase III - Settle
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
-t: Phase IV ($) - Consume (Trade)
Laga: Phase V - Produce
Four phases this round, everything except Phase II (Develop). Phase I (Explore) is first.
omnis
and
-t
draw 2 cards and keep 1.
Laga
draws 3 cards and keeps 1.
chrismg
draws 2 cards and then discards 1 from his hand.
Connie
chose this phase. She draws 5 cards and keeps 2.
Ryan
also chose this phase. He draws 3 cards and keeps 2.
Cards are going out now. Everyone, please let me know what you keep.
RftG
Ready for Phase III (Settle), we have a lot of action here.
omnis
discards Colony Ship from his layout to play Lost Species Ark World for no extra cost. This is a Green production world, which lets him draw 2 cards whenever he produces on it. He then draws 1 card for choosing this phase.
chrismg
plays Star Nomad Lair. This is a 1-defence military world. He can play it as non-military using Rebel Cantina. Replicant Robots then discounts the price to 0. This is a Blue windfall world, which gives him +1 card when he trades a good from this world only, and lets him draw +1 card when exploring. He then draws a card for choosing this phase.
Connie
passes.
Ryan
plays Interstellar Prospectors for 3 discards. This is a rown production world, which also lets him produce on one Brown windfall world (he currently has none). It also gives him +1 card when Exploring.
-t
plays Avian Uplift Race. This is a 2-defence military world, which her 4 strength covers easily. it's a Green windfall world; it is also her third Uplift card, which gives her the Uplife Knowledge goal for 3 VPs!
Laga
plays Artist Colony for 1 discard. This is a Blue production world.
RftG
Phase IV (Consume) is up.
omnis
consumes 1 good on PUblic Works for 1 VP.
chrismg
consumes 1 good on Outlaw World for 1 VP and 1 card.
Connie
has a good, but nbo Consume powers, so she passes.
Ryan
consumes 1 good on Epsilon Eridani for 1 VP and 1 card.
-t
chose this phase and opted to Trade. She trades 1 Green good for 4 cards. She has no Consume powers, so her other goods remain untouched.
Laga
consumes 1 good on New Vinland for 2 cards.
Cards are going out now.
RftG
The players reload with Phase V (Produce).
Connie
and
-t
have no empty production worlds, so they pass.
chrismg
doesn't produce either, but he draws 1 card from Rebel Cantina.
omnis
produces 1 Blue good and 1 Green good. Because he produced on his new Lost Species Ark World, he draws 2 cards.
Ryan
produces 1 Blue good and 1 Brown good.
Laga
chose this phase, so she can produce on one windfall world. She produces 2 Blue goods and 1 Green good.
And that concludes Round 6! Everyone, time to send me your choice of action card for Round 7.
RftG
Administrative note: Phase V exhausted the deck. I've reshuffled the discards.
RftG
End-of-round summary:
Round 6
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments (Laga)
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards (-t)
omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Lost Species Ark World (Non-Military Green Production World) + good
New Survivalists (Military Blue Production World) + good
Space Marines (Development)
Cards in Hand:
9
Military Strength:
3
Victory Points:
2
Layout Value:
9
6-Cost Developments:
0
Goals:
0
chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
2
Layout Value:
8
6-Cost Developments:
0
Goals:
0
Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World) + good
Interstellar Bank (Development)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
5
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World) + good
Interstellar Prospectors (Non-Military Brown Production World) + good
Cards in Hand:
3
Military Strength:
1
Victory Points:
1
Layout Value:
6
6-Cost Developments:
0
Goals:
0
-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)
Avian Uplift Race (Military Green Windfall World) + good
Cards in Hand:
8
Military Strength:
4
Victory Points:
0
Layout Value:
4
6-Cost Developments:
4
Goals:
3
Laga
Layout
Ancient Race (Non-Military Green Windfall World) + good
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Public Works (Development)
Artist Colony (Non-Military Blue Production World) + good
Cards in Hand:
9
Military Strength:
1
Victory Points:
0
Layout Value:
7
6-Cost Developments:
0
Goals:
8
VP Pool: 67
RftG
Orders are in for Round 7:
omnis: Phase IV (x2) - Consume (double VPs)
chrismg: Phase II - Develop
Connie Neil: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)
-t: Phase III - Settle
Laga: Phase IV ($) - Consume (Trade)
We have three phases this round, Phase II (Develop), Phase III (Settle) and Phase IV (Consume). Phase II is first. Before we go into everyone's plays,
omnis
draws 1 card from Galactic Developers and
Connie
draws 1 card from Interstellar Bank. I'll check with them whether the draw changes their orders at all.
RftG
Right, I think I've got everything in order now.
omnis
draws 1 card from Galactic Developers, then plays Galactic Advertisers for 3 discards. This gives him 1 card whenever we have Phase IV (Consume), and another +1 card whenever he trades. He then draws another card from Public Works.
chrismg
chose this phase. He plays Terraforming Robots for 2 discards. This gives him 1 card whenever he plays a world, and can consume 1 Brown good for 1 VP and 1 card.
Connie
also chose this phase. She draws 1 card from Interstellar Bank, and plays Colony Ship for 1 discard. She can discard this from her layout to play a non-military, non-Alien world for free.
Ryan
passes.
-t
also plays Terraforming Robots, for 3 discards.
Laga
plays Galactic Salon for 3 discards; she gets -1 cost from Investment Credits. This gives her 1 VP in every Phase IV, without having to consume a good on it.