Y'all see the man hanging out of the spaceship with the really big gun? Now I'm not saying you weren't easy to find. It was kinda out of our way, and he didn't want to come in the first place. Man's lookin' to kill some folk. So really it's his will y'all should worry about thwarting.

Mal ,'Safe'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Mar 16, 2017 2:36:32 pm PDT #25376 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 3
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards

omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)

Cards in Hand: 4
Military Strength: 1
Victory Points: 1
Layout Value: 5
6-Cost Developments: 0
Goals: 0

chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)

Cards in Hand: 6
Military Strength: 0
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)

Cards in Hand: 6
Military Strength: 1
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)

Cards in Hand: 5
Military Strength: 1
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good

Cards in Hand: 9
Military Strength: 2
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Laga
Layout
Ancient Race (Non-Military Green Windfall World) + good
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)

Cards in Hand: 1
Military Strength: 1
Victory Points: 0
Layout Value: 5
6-Cost Developments: 0
Goals: 3

VP Pool: 71


billytea - Mar 18, 2017 5:18:46 pm PDT #25377 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders are in for Round 4. They are:

omnis: Phase III - Settle
chrismg: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase III - Settle
-t: Phase II - Develop
Laga: Phase IV ($) - Consume (Trade)

We have three phases: II (Develop), III (Settle) and IV (Consume). Phase II is up first.

Connie, Ryan and Laga all pass.

omnis also passes, but he also draws 1 card from Galactic Developers first.

chrismg chose this phase, and plays Replicant Robots for 3 discards. This gives him -2 cost when playing non-military worlds. It also works with his Rebel Cantina power, which lets him settle military worlds as if they were non-military.

-t plays New Galactic Order for 5 discards. This is our first status development. It gives her +2 military, for a total of 4. Its value at game end equals her military strength, so at present it's worth 4 points.


billytea - Mar 18, 2017 5:26:24 pm PDT #25378 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

In Phase III (Settle), we have:

-t and Laga both pass.

omnis plays New Survivalists. This is a 1-defence military world. It's a Blue production world, and consumes 1 Blue good for 1 card. He then draws 1 card for choosing this phase.

chrismg plays Reptilian Uplift Race. This is a 2-defence military world. He plays it using Rebel Cantina to make it non-military, and he then gets -2 cost from Replicant Robots to make it free. It's a Green windfall world, and an Uplift card.

Connie plays Comet Zone for 2 discards, then draws 1 card for choosing Settle. This is a Brown production world, and gives 1 card draw whenever she produces on it. She gets -1 cost from Mining Robots playing this card.

Ryan plays Space Port for 2 discards, then draws 1 card for choosing Settle. This is a Blue production card. it gives +2 cards when trading a Brown good. Ryan does not yet have a Brown world.


billytea - Mar 18, 2017 5:36:05 pm PDT #25379 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Phase IV is last. omnis, Connie and Ryan all have no goods, so they pass. -t has a Blue good, but no Consume powers, so she also passes.

chrismg just got a good on his Reptilian Uplift Race. He consumes it on Outlaw world for 1 VP and 1 card.

Laga, who's passed on the round up to now, chose this phase and opted to Trade. She trades her Green good for 4 cards, and gets +1 card from Export Duties. She then consumes her Blue good on New Vinland for another 2 cards, for a total of 7 cards.

And that concludes Round 4! Everyone, please send me your choice of action card for Round 5.


billytea - Mar 18, 2017 6:02:14 pm PDT #25380 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 4
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards

omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
New Survivalists (Military Blue Production World)

Cards in Hand: 5
Military Strength: 1
Victory Points: 1
Layout Value: 6
6-Cost Developments: 0
Goals: 0

chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)

Cards in Hand: 2
Military Strength: 0
Victory Points: 1
Layout Value: 6
6-Cost Developments: 0
Goals: 0

Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World)

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 4
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World)

Cards in Hand: 3
Military Strength: 1
Victory Points: 0
Layout Value: 4
6-Cost Developments: 0
Goals: 0

-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World)
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)

Cards in Hand: 3
Military Strength: 4
Victory Points: 0
Layout Value: 2
6-Cost Developments: 4
Goals: 0

Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World)
Investment Credits (Development)

Cards in Hand: 8
Military Strength: 1
Victory Points: 0
Layout Value: 5
6-Cost Developments: 0
Goals: 3

VP Pool: 70


billytea - Mar 20, 2017 3:19:26 pm PDT #25381 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders are in! Here's what we have this round:

omnis: Phase II - Develop
chrismg: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase II - Develop
Ryan: Phase V - Produce
-t: Phase V - Produce
Laga: Phase II - Develop

We have three phases, namely Phases I (Explore), II (Develop) and V (Produce). Phase I kicks things off:

omnis, Ryan and -t draw 2 cards and keep 1.

Laga gets an extra draw from Expedition Force. She draws 3 cards and keeps 1.

Connie draws 2 extra cards from Separatist Colony, so she draws 4 cards and keeps 1.

chrismg chose this phase, so he gets bonuses. Trading Outpost also lets him choose his discard from his whole hand. He draws 3 cards and discards 1.

I am sending cards out now, as is the way of my people. Everyone, when you're ready, please let me know what you keep.


billytea - Mar 21, 2017 1:30:31 pm PDT #25382 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders are in, and discards are done. On to Phase II (Develop).

Ryan and -t both pass.

omnis chose this phase. He draws 1 card from Galactic Developers, then plays Space Marines for 1 discard. Then he draws another card from Public Works. Space marines gives him +2 military, for a total of 3 strength.

chrismg plays Export Duties for 1 discard. This gives him +1 card when trading. With Trading Outpost, that's a total of +3 cards.

Connie chose this phase, and plays Interstellar Bank for 1 discard. This gives her 1 card whenever we have Phase II.

Laga also chose this phase, and plays Public Works. This gives her 1 card whenever she plays a development, and consumes 1 good for 1 VP. It also gives her 4 developments in her layout, which means she claims the Greatest Infrastructure goal for 5 VPs! She can lose this goal if another player exceeds her in developments later on.


billytea - Mar 21, 2017 1:36:58 pm PDT #25383 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

We finish with Phase V (Produce).

omnis, Ryan and Laga all produce 1 Blue good.

chrismg has no production worlds, so he does not produce. He does, however, draw 1 card from Rebel Cantina.

Connie produces 1 Brown good and draws 1 card for producing on Comet Zone.

-t chose this phase, and produces 1 Green good on her windfall world.

That concludes Round 5. Everyone, please send me your choice of action card for Round 6.


billytea - Mar 21, 2017 1:40:31 pm PDT #25384 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 5
Goals
Research Leader - Most Explore Powers
Greatest Infrastructure - Most Developments (Laga)
Expansion Leader - First to 8 cards in layout
Innovation Leader - First to have a power in each phase (Laga)
Galactic Standard of Living - First to 5 VPs
Uplift Knowledge - First to 3 Uplift cards

omnis
Layout
Galactic Developers (Non-Military World)
Public Works (Development)
Blaster Gem Mines (Non-Military Brown Windfall World)
Colony Ship (Development)
New Survivalists (Military Blue Production World) + good
Space Marines (Development)

Cards in Hand: 6
Military Strength: 3
Victory Points: 1
Layout Value: 7
6-Cost Developments: 0
Goals: 0

chrismg
Layout
Rebel Cantina (Non-Military World)
Outlaw World (Military World)
Trading Outpost (Non-Military World)
Replicant Robots (Development)
Reptilian Uplift Race (Military Green Windfall World)
Export Duties (Development)

Cards in Hand: 3
Military Strength: 0
Victory Points: 1
Layout Value: 7
6-Cost Developments: 0
Goals: 0

Connie Neil
Layout
Separatist Colony (Non-Military World)
Mining Robots (Development)
Comet Zone (Non-Military Brown Production World) + good
Interstellar Bank (Development)

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 5
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Epsilon Eridani (Non-Military World)
Investment Credits (Development)
Genetics Lab (Development)
Space Port (Non-Military Blue Production World) + good

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 4
6-Cost Developments: 0
Goals: 0

-t
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Space Marines (Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World) + good
Devolved Uplift Race (Military Blue Production World) + good
New Galactic Order (6-Cost Development)

Cards in Hand: 4
Military Strength: 4
Victory Points: 0
Layout Value: 2
6-Cost Developments: 4
Goals: 0

Laga
Layout
Ancient Race (Non-Military Green Windfall World)
Expedition Force (Development)
Export Duties (Development)
New Vinland (Non-Military Blue Production World) + good
Investment Credits (Development)
Public Works (Development)

Cards in Hand: 8
Military Strength: 1
Victory Points: 0
Layout Value: 6
6-Cost Developments: 0
Goals: 8

VP Pool: 70


billytea - Mar 23, 2017 10:33:53 am PDT #25385 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders are in:

omnis: Phase III - Settle
chrismg: Phase III - Settle
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
-t: Phase IV ($) - Consume (Trade)
Laga: Phase V - Produce

Four phases this round, everything except Phase II (Develop). Phase I (Explore) is first.

omnis and -t draw 2 cards and keep 1.

Laga draws 3 cards and keeps 1.

chrismg draws 2 cards and then discards 1 from his hand.

Connie chose this phase. She draws 5 cards and keeps 2.

Ryan also chose this phase. He draws 3 cards and keeps 2.

Cards are going out now. Everyone, please let me know what you keep.