Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Round 4 settles back into the old pattern:
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase IV ($) - Consume (Trade)
Both players choose to Explore and Trade. Phase I (Explore):
Connie
draws 4 cards and keeps 2.
Ryan
draws 3 cards and keeps 2.
Cards are going out now.
RftG
I have everyone's discards. On to Phase IV (Consume) where both players chose to trade.
Connie
trades 1 Green good for 4 cards.
Ryan
trades 1 Blue good for 3 cards (he gets +1 from Galactic Advertisers). He consumes his other good for 1 VP, and then draws 1 more card (also from Galactic Advertisers).
And that's it! Time for Round 5. Both players are now cashed up, let's see what they get up to this round.
RftG
End-of-round summary:
Round 4
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Cards in Hand:
9
Military Strength:
0
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
VP Pool: 23
RftG
Round 5! We have:
Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce
Phase II (Develop):
Connie
plays Colony Ship for 1 discard. She can discard this at a later point to play a non-Alien, non-military world at zero cost.
Ryan
draws 2 cards and plays Consumer Markets. This lets him consume up to 3 Blue goods for 1 VP each, and also gives him 1 card draw for each Blue good he produces.
RftG
Phase III (Settle):
Connie
plays Galactic Studios by discarding Colony Ship. This is a Blue production world she draws 1 card when she produces on it. It also lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.
Ryan
plays Volcanic World for 2 discards. This is a Brown production world. That's it. It has no magic in its heart.
Finally, Phase V (Produce).
Connie
produces 1 Blue good and 1 Green good, and draws 1 card for producing on Galactic Studios.
Ryan
produces 2 Blue goods and 1 Brown good, and draws 2 cards from Consumer Markets.
That concludes Round 5. Everyone, please send me your choice of action cards for Round 6.
RftG
End-of-round summary:
Round 5
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
Cards in Hand:
9
Military Strength:
1
Victory Points:
0
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good
Cards in Hand:
5
Military Strength:
0
Victory Points:
1
Layout Value:
11
6-Cost Developments:
0
Goals:
0
VP Pool: 23
RftG
We are moving at a belting pace. Here are some Round 6 orders.
Connie Neil: Phase III - Settle
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)
Phase II (Develop).
Connie
passes.
Ryan
draws 2 cards, then plays R&D Crash Program. He can discard this in a later round for -3 cost on a development. While it's in his layout, in Phase IV, he can discard 1 card from his hand to draw 1 replacement.
RftG
Phase III (Settle):
Connie
plays New Earth for 5 discards. This is a Brown production world, and lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.
Ryan
plays Spice World for 2 discards. This is a Blue production world, and gives him +2 cards when trading a Blue good.
And now, both players have 4 production worlds, which lets them both lay claim to the "Most Production Worlds" goal. When two or more players hit the goal simultaneously, they both get 3 VPs for it instead of 5. If one takes an outright lead, they will get 5 VPs and the other player will get 0.
RftG
Phase IV (Consume). Both players chose Trade.
Connie
trades 1 Green good for 4 cards, and consumes her other two goods on Galactic Studios and New Earth for 2 VPs and 2 cards. Total: 2 VPs and 6 cards.
Ryan
trades 1 Blue good for 5 cards, thanks to bonuses from Galactic Advertisers and Spice World. He consumes his other two goods for 2 VPs. Finally, Galactic Advertisers gives him a bonus card draw. Total: 2 VPs and 6 cards, how about that.
That concludes Round 6. Everyone, please send me your orders for Round 7.
RftG
End-of-round summary:
Round 6
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World)
Plague World (Non-Military Green Production World)
Galactic Studios (Non-Military Blue Production World)
New Earth (Non-Military Brown Production World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
2
Layout Value:
9
6-Cost Developments:
0
Goals:
3
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World)
R&D Crash Program (Development)
Spice World (Non-Military Blue Production World)
Cards in Hand:
9
Military Strength:
0
Victory Points:
3
Layout Value:
12
6-Cost Developments:
0
Goals:
3
VP Pool: 19