Well, lady, I must say-- You're my kinda stupid.

Mal ,'Heart Of Gold'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - May 26, 2016 2:14:57 am PDT #25232 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

I have everyone's discards. Phase II (Develop) is next. Connie passes. Ryan chose this phase. Galactic Developers gives him 1 card draw before playing. He then plays Interstellar Bank for 1 discard. This card also gives him 1 card draw at the start of a Phase II, for a total of 2 cards.

And that concludes Round 1! Everyone, please send me your two action cards for Round 2.


billytea - May 26, 2016 2:59:44 am PDT #25233 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 1
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)

Cards in Hand: 6
Military Strength: 1
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)

Cards in Hand: 5
Military Strength: 0
Victory Points: 0
Layout Value: 2
6-Cost Developments: 0
Goals: 0

VP Pool: 24


Laga - May 26, 2016 5:03:14 am PDT #25234 of 26133
You should know I'm a big deal in the Resistance.

virtual tabletop D&D. If I understand timezones correctly, our regular Sunday night game would start late Monday morning in Australia and run until mid-afternoon.


billytea - May 26, 2016 2:09:48 pm PDT #25235 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

virtual tabletop D&D. If I understand timezones correctly, our regular Sunday night game would start late Monday morning in Australia and run until mid-afternoon.

Indeed so! Alas, my employers seem to think I should be working on Mondays. Boooo.


billytea - May 26, 2016 2:12:30 pm PDT #25236 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Action cards for Round 2!

Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase III - Settle
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase III - Settle

You know, the point of having you guys choose two action cards is so we can have more phases. Anyway. Phase I (Explore) is first.

Connie draws 4 cards and keeps 2.
Ryan draws 3 cards and keeps 2. (Nod. Get treats.)

Phase III is next.


billytea - May 26, 2016 2:25:03 pm PDT #25237 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

I have everyone's Explore choices, on to Phase III (Settle).

Connie plays Space Port for 2 discards. This is a Blue production world, that also gives +3 cards when trading a Brown good. Now she just needs a Brown good. She then draws 1 card for choosing Settle.

Ryan plays Artist Colony for 1 discard. This is also a Blue production world, but doesn't do anything else. He then draws 1 card for choosing Settle.

And that concludes Round 2! Everyone, please send me your choice of action cards for Round 3.


billytea - May 26, 2016 2:31:47 pm PDT #25238 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 2
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World)

Cards in Hand: 6
Military Strength: 1
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)

Cards in Hand: 6
Military Strength: 0
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

VP Pool: 24


billytea - May 26, 2016 8:22:21 pm PDT #25239 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Orders for Round 3:

Connie Neil: Phase III - Settle
Connie Neil: Phase V - Produce
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase II - Develop

Four phases! That's more like it. Phase I (Explore) is first.

Connie draws 3 cards and keeps 1.
Ryan draws 4 cards and keeps 2.

And now we'll have to wait until the boy is home from school, to see what he keeps.


billytea - May 27, 2016 12:55:33 am PDT #25240 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

The boy has made his choice. On to Phase II (Develop). Connie passes on playing a development.

Ryan draws 2 cards, 1 from Galactic Developers and 1 from Interstellar Bank. He then plays Galactic Advertisers for 2 discards. This card gives him 1 card draw in Phase IV, and also gives +1 card when trading a good.

Next we have Phase III (Settle).

Connie plays Plague World for 3 discards. This is a Green production world, that can consume a Green good for 1 VP and 1 card. Nicely self-contained, really. She then draws 1 card for choosing this phase.

Ryan plays Prosperous World for 3 discards. This is a Blue production world, that also lets him consume a good for 1 VP.

And we end with Phase V (Produce).

Connie produces 1 Blue good and 1 Green good.
Ryan produces 2 Blue goods.

And that concludes Round 3! Everyone, please send me your choice of two action cards for Round 4.


billytea - May 27, 2016 6:37:32 am PDT #25241 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 3
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good

Cards in Hand: 3
Military Strength: 0
Victory Points: 0
Layout Value: 7
6-Cost Developments: 0
Goals: 0

VP Pool: 24