Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
End-of-round summary:
Round 4
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Cards in Hand:
9
Military Strength:
0
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
VP Pool: 23
RftG
Round 5! We have:
Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce
Phase II (Develop):
Connie
plays Colony Ship for 1 discard. She can discard this at a later point to play a non-Alien, non-military world at zero cost.
Ryan
draws 2 cards and plays Consumer Markets. This lets him consume up to 3 Blue goods for 1 VP each, and also gives him 1 card draw for each Blue good he produces.
RftG
Phase III (Settle):
Connie
plays Galactic Studios by discarding Colony Ship. This is a Blue production world she draws 1 card when she produces on it. It also lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.
Ryan
plays Volcanic World for 2 discards. This is a Brown production world. That's it. It has no magic in its heart.
Finally, Phase V (Produce).
Connie
produces 1 Blue good and 1 Green good, and draws 1 card for producing on Galactic Studios.
Ryan
produces 2 Blue goods and 1 Brown good, and draws 2 cards from Consumer Markets.
That concludes Round 5. Everyone, please send me your choice of action cards for Round 6.
RftG
End-of-round summary:
Round 5
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
Cards in Hand:
9
Military Strength:
1
Victory Points:
0
Layout Value:
6
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good
Cards in Hand:
5
Military Strength:
0
Victory Points:
1
Layout Value:
11
6-Cost Developments:
0
Goals:
0
VP Pool: 23
RftG
We are moving at a belting pace. Here are some Round 6 orders.
Connie Neil: Phase III - Settle
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)
Phase II (Develop).
Connie
passes.
Ryan
draws 2 cards, then plays R&D Crash Program. He can discard this in a later round for -3 cost on a development. While it's in his layout, in Phase IV, he can discard 1 card from his hand to draw 1 replacement.
RftG
Phase III (Settle):
Connie
plays New Earth for 5 discards. This is a Brown production world, and lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.
Ryan
plays Spice World for 2 discards. This is a Blue production world, and gives him +2 cards when trading a Blue good.
And now, both players have 4 production worlds, which lets them both lay claim to the "Most Production Worlds" goal. When two or more players hit the goal simultaneously, they both get 3 VPs for it instead of 5. If one takes an outright lead, they will get 5 VPs and the other player will get 0.
RftG
Phase IV (Consume). Both players chose Trade.
Connie
trades 1 Green good for 4 cards, and consumes her other two goods on Galactic Studios and New Earth for 2 VPs and 2 cards. Total: 2 VPs and 6 cards.
Ryan
trades 1 Blue good for 5 cards, thanks to bonuses from Galactic Advertisers and Spice World. He consumes his other two goods for 2 VPs. Finally, Galactic Advertisers gives him a bonus card draw. Total: 2 VPs and 6 cards, how about that.
That concludes Round 6. Everyone, please send me your orders for Round 7.
RftG
End-of-round summary:
Round 6
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World)
Plague World (Non-Military Green Production World)
Galactic Studios (Non-Military Blue Production World)
New Earth (Non-Military Brown Production World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
2
Layout Value:
9
6-Cost Developments:
0
Goals:
3
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World)
R&D Crash Program (Development)
Spice World (Non-Military Blue Production World)
Cards in Hand:
9
Military Strength:
0
Victory Points:
3
Layout Value:
12
6-Cost Developments:
0
Goals:
3
VP Pool: 19
RftG
Orders for Round 7, exactly the same as Round 5:
Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce
Phase II (Develop):
Connie
plays Galactic Exchange for 5 discards. This status development lets her consume up to 1 good of each colour for 1 VP and 1 card each. Its value depends on the number of colours of production/windfall worlds one has. Connie has 3 colours - Blue, Brown and Green - and it's currently worth 6 VPs.
Ryan
draws 2 cards, and then plays Merchant Guild by discarding 2 cards from his hand and R&D Crash Program from his layout. This status development gives him 2 cards in Phase V. At game end it's worth 2 VPs per production world, and is currently worth 8 VPs.
Phase III (Settle):
Ryan
passes.
Connie
plays Smuggling Lair. This is a 1-defence military world (Imperium Warlord finally gets a workout!). It's a Brown windfall world that can consume 1 good for 2 cards. She then draws 1 card for choosing this phase.
Phase V (Produce):
Connie
produces 2 Blue goods, 1 Brown good and 1 Green good. She then draws 1 card for producing on Galactic Studios.
Ryan
produces 3 Blue goods and 1 Brown good. He then draws 5 cards - 3 from Consumer Markets, for the Blue goods, and 2 from Merchant Guild.
And that concludes Round 7, but now Ryan has 13 cards in hand, and must discard 3. Once we deal with that, everyone, please send your action cards for Round 8.
RftG
End-of-round summary:
Round 7
Goals
Production Leader - Most Production Worlds (Connie, Ryan)
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout (Ryan)
Galactic Status - First to play 6-cost development (Connie, Ryan)
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
New Earth (Non-Military Brown Production World) + good
Galactic Exchange (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World) + good
Cards in Hand:
5
Military Strength:
1
Victory Points:
2
Layout Value:
10
6-Cost Developments:
6
Goals:
6
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good
Merchant Guild (6-Cost Development)
Spice World (Non-Military Blue Production World) + good
Cards in Hand:
10
Military Strength:
0
Victory Points:
3
Layout Value:
12
6-Cost Developments:
8
Goals:
9
VP Pool: 19