Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Orders for Round 7, exactly the same as Round 5:
Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce
Phase II (Develop):
Connie
plays Galactic Exchange for 5 discards. This status development lets her consume up to 1 good of each colour for 1 VP and 1 card each. Its value depends on the number of colours of production/windfall worlds one has. Connie has 3 colours - Blue, Brown and Green - and it's currently worth 6 VPs.
Ryan
draws 2 cards, and then plays Merchant Guild by discarding 2 cards from his hand and R&D Crash Program from his layout. This status development gives him 2 cards in Phase V. At game end it's worth 2 VPs per production world, and is currently worth 8 VPs.
Phase III (Settle):
Ryan
passes.
Connie
plays Smuggling Lair. This is a 1-defence military world (Imperium Warlord finally gets a workout!). It's a Brown windfall world that can consume 1 good for 2 cards. She then draws 1 card for choosing this phase.
Phase V (Produce):
Connie
produces 2 Blue goods, 1 Brown good and 1 Green good. She then draws 1 card for producing on Galactic Studios.
Ryan
produces 3 Blue goods and 1 Brown good. He then draws 5 cards - 3 from Consumer Markets, for the Blue goods, and 2 from Merchant Guild.
And that concludes Round 7, but now Ryan has 13 cards in hand, and must discard 3. Once we deal with that, everyone, please send your action cards for Round 8.
RftG
End-of-round summary:
Round 7
Goals
Production Leader - Most Production Worlds (Connie, Ryan)
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout (Ryan)
Galactic Status - First to play 6-cost development (Connie, Ryan)
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
New Earth (Non-Military Brown Production World) + good
Galactic Exchange (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World) + good
Cards in Hand:
5
Military Strength:
1
Victory Points:
2
Layout Value:
10
6-Cost Developments:
6
Goals:
6
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good
Merchant Guild (6-Cost Development)
Spice World (Non-Military Blue Production World) + good
Cards in Hand:
10
Military Strength:
0
Victory Points:
3
Layout Value:
12
6-Cost Developments:
8
Goals:
9
VP Pool: 19
RftG
We're in the endgame now, and here are the choices for Round 8:
Connie Neil: Phase II - Develop
Connie Neil: Phase IV (x2) - Consume (double VPs)
Ryan: Phase II - Develop
Ryan: Phase IV (x2) - Consume (double VPs)
The players are of one mind. Phase II (Develop) is first.
Connie
plays Diversified Economy for 3 discards. This card lets her consume 3 goods of different colours for 3 VPs, and gives her 1 card draw per colour of good that she produces. (Presently that would give her 3 cards.) It also adds 3 VPs to the value of Galactic Exchange.
Ryan
draws 2 cards, then plays Free Trade Association for 5 discards. This status development lets him consume up to 3 Blue goods for 1 VP and 1 card each, and lets him produce on 1 Blue windfall world. Its value at game end is 2 VPs per Blue production world plus 1 VP per Blue windfall world. Consumer Markets also adds 2 VPs. It's currently worth 8 VPs in his layout.
RftG
Both players also chose Phase IV (Consume), and chose to earn double points.
Connie
has 5 goods in 3 colours. She consumes 3 of them on Galactic Exchange and the other two on Galactic Studios and New Earth, all for 1 VP and 1 card. Doubled, that gives her 10 VPs and 5 cards.
Ryan
has 4 goods, 3 of them Blue. He consumes the Blue ones on Free Trade Association for 1 VP and 1 card each, and consumes the 1 Brown good on Galactic Developers for 1 VP. He then gets 1 card draw from Galactic Advertisers. Doubled, that's a total of 8 VPs and 4 cards.
That's some serious consuming from both Connie and Ryan. And after that, there's a grand total of 1 VP left in the VP pool. If either player manages any more consumption, the game will end that round.
And that concludes this round! Round 9 up next.
RftG
End-of-round summary:
Round 8
Goals
Production Leader - Most Production Worlds (Connie, Ryan)
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout (Ryan)
Galactic Status - First to play 6-cost development (Connie, Ryan)
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World)
Plague World (Non-Military Green Production World)
Galactic Studios (Non-Military Blue Production World)
New Earth (Non-Military Brown Production World)
Galactic Exchange (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World)
Diversified Economy (Development)
Cards in Hand:
6
Military Strength:
1
Victory Points:
12
Layout Value:
12
6-Cost Developments:
9
Goals:
6
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World)
Merchant Guild (6-Cost Development)
Spice World (Non-Military Blue Production World)
Free Trade Association (6-Cost Development)
Cards in Hand:
10
Military Strength:
0
Victory Points:
11
Layout Value:
12
6-Cost Developments:
16
Goals:
9
VP Pool: 1
A word on goals, which I haven't been updating. Both players still have 4 production worlds, so they still get 3 VPs each from "Production Leader". Likewise, they both played a Status Development at the same time (Galactic Exchange and Merchant Guild), so they each get 3 VPs for Galactic Status. But Ryan was first to have 8 cards in his layout, so he gets the Expansion Leader tile to himself.
RftG
I have players' choices for Round 9.
Connie Neil: Phase III - Settle
Connie Neil: Phase V - Produce
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase II - Develop
Four phases! Furthermore, they include both Phase II and Phase III. If Ryan plays both a development and a world, the game will end this round!
We start with Phase I (Explore), where
Connie
draws 3 cards and keeps 1, while
Ryan
draws 3 cards and keeps 2. Cards are going out now.
RftG
Next is Phase II (Develop).
Connie
plays R&D Crash Program for 1 discard. This lets her discard 1 card from her hand for a replacement in Phase IV. She can discard it from her layout for -3 cost on any one development.
Ryan
draws 2 cards, then plays Galactic Survey: SETI for 5 discards. This status development lets him draw +2 cards when exploring (he doesn't keep any more). At game end its worth 1 VP per Explore power plus 1 VP per world. It's currently worth 6 VPs in his layout.
Goals update: with her R&D Crash Program, Connie now has at least one power in every phase, and claims the Innovation Leader goal for 3 VPs!
RftG
Phase III (Settle). Ryan has 11 cards in his layout. If he plays a card, the game will end this round.
Connie
plays Gem World for 2 discards. This is a Blue production world that gives her 1 card draw when she produces on it. She then draws 1 card for choosing this phase.
Ryan...
passes! The game continues!
And we have another Goals update. With Gem World, Connie surpasses Ryan in the number of production worlds. She therefore claims the Production Leader goal outright, for 5 VPs. Ryan now gets 0 VPs from this goal.
RftG
Phase V (Produce).
Connie
now has 5 production worlds and 1 windfall world, and produces on all of them for 3 Blue, 2 Brown and 1 Green good. She then draws 1 card for producing on Gem World, 1 for producing on Galactic Studios, and 3 for producing goods in 3 colours.
Ryan
has 4 production worlds; he produces 3 Blue goods and 1 Brown good. He then draws 2 cards from Merchant World, and 3 cards from Consumer Markets for producing 3 Blue goods.
That concludes Round 9. Ryan is over his hand limit and must discard back to 10 cards. I think it's a safe bet that Round 10 will be the last one. Connie has 10 cards in her layout. Two more will end the game. Ryan has 11 cards in his layout - one more card from him will end the game. Finally, there is 1 VP left in the VP pool. Any consumption by either player will end the game.
Everyone, please put in your orders for Round 10.
RftG
End-of-round summary:
Round 9
Goals
Production Leader - Most Production Worlds (Connie)
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout (Ryan)
Galactic Status - First to play 6-cost development (Connie, Ryan)
Innovation Leader - First to have a power in each phase (Connie)
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good
New Earth (Non-Military Brown Production World) + good
Galactic Exchange (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World) + good
Diversified Economy (Development)
R&D Crash Program (Development)
Gem World (Non-Military Blue Production World) + good
Cards in Hand:
8
Military Strength:
1
Victory Points:
12
Layout Value:
13
6-Cost Developments:
9
Goals:
11
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good
Merchant Guild (6-Cost Development)
Spice World (Non-Military Blue Production World) + good
Free Trade Association (6-Cost Development)
Galactic Survey: Seti (6-Cost Development)
Cards in Hand:
10
Military Strength:
0
Victory Points:
11
Layout Value:
12
6-Cost Developments:
22
Goals:
6
VP Pool: 1