Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Action cards for Round 2!
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase III - Settle
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase III - Settle
You know, the point of having you guys choose two action cards is so we can have more phases. Anyway. Phase I (Explore) is first.
Connie
draws 4 cards and keeps 2.
Ryan
draws 3 cards and keeps 2. (Nod. Get treats.)
Phase III is next.
RftG
I have everyone's Explore choices, on to Phase III (Settle).
Connie
plays Space Port for 2 discards. This is a Blue production world, that also gives +3 cards when trading a Brown good. Now she just needs a Brown good. She then draws 1 card for choosing Settle.
Ryan
plays Artist Colony for 1 discard. This is also a Blue production world, but doesn't do anything else. He then draws 1 card for choosing Settle.
And that concludes Round 2! Everyone, please send me your choice of action cards for Round 3.
RftG
End-of-round summary:
Round 2
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World)
Cards in Hand:
6
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
VP Pool: 24
RftG
Orders for Round 3:
Connie Neil: Phase III - Settle
Connie Neil: Phase V - Produce
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase II - Develop
Four phases! That's more like it. Phase I (Explore) is first.
Connie
draws 3 cards and keeps 1.
Ryan
draws 4 cards and keeps 2.
And now we'll have to wait until the boy is home from school, to see what he keeps.
RftG
The boy has made his choice. On to Phase II (Develop).
Connie
passes on playing a development.
Ryan
draws 2 cards, 1 from Galactic Developers and 1 from Interstellar Bank. He then plays Galactic Advertisers for 2 discards. This card gives him 1 card draw in Phase IV, and also gives +1 card when trading a good.
Next we have Phase III (Settle).
Connie
plays Plague World for 3 discards. This is a Green production world, that can consume a Green good for 1 VP and 1 card. Nicely self-contained, really. She then draws 1 card for choosing this phase.
Ryan
plays Prosperous World for 3 discards. This is a Blue production world, that also lets him consume a good for 1 VP.
And we end with Phase V (Produce).
Connie
produces 1 Blue good and 1 Green good.
Ryan
produces 2 Blue goods.
And that concludes Round 3! Everyone, please send me your choice of two action cards for Round 4.
RftG
End-of-round summary:
Round 3
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Cards in Hand:
4
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Cards in Hand:
3
Military Strength:
0
Victory Points:
0
Layout Value:
7
6-Cost Developments:
0
Goals:
0
VP Pool: 24
RftG
Round 4 settles back into the old pattern:
Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase IV ($) - Consume (Trade)
Both players choose to Explore and Trade. Phase I (Explore):
Connie
draws 4 cards and keeps 2.
Ryan
draws 3 cards and keeps 2.
Cards are going out now.
RftG
I have everyone's discards. On to Phase IV (Consume) where both players chose to trade.
Connie
trades 1 Green good for 4 cards.
Ryan
trades 1 Blue good for 3 cards (he gets +1 from Galactic Advertisers). He consumes his other good for 1 VP, and then draws 1 more card (also from Galactic Advertisers).
And that's it! Time for Round 5. Both players are now cashed up, let's see what they get up to this round.
RftG
End-of-round summary:
Round 4
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase
Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
0
Layout Value:
3
6-Cost Developments:
0
Goals:
0
Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)
Cards in Hand:
9
Military Strength:
0
Victory Points:
1
Layout Value:
7
6-Cost Developments:
0
Goals:
0
VP Pool: 23
RftG
Round 5! We have:
Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce
Phase II (Develop):
Connie
plays Colony Ship for 1 discard. She can discard this at a later point to play a non-Alien, non-military world at zero cost.
Ryan
draws 2 cards and plays Consumer Markets. This lets him consume up to 3 Blue goods for 1 VP each, and also gives him 1 card draw for each Blue good he produces.