Zombies! Hyena people! Snyder!

Student ,'Touched'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - May 27, 2016 12:55:33 am PDT #25240 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

The boy has made his choice. On to Phase II (Develop). Connie passes on playing a development.

Ryan draws 2 cards, 1 from Galactic Developers and 1 from Interstellar Bank. He then plays Galactic Advertisers for 2 discards. This card gives him 1 card draw in Phase IV, and also gives +1 card when trading a good.

Next we have Phase III (Settle).

Connie plays Plague World for 3 discards. This is a Green production world, that can consume a Green good for 1 VP and 1 card. Nicely self-contained, really. She then draws 1 card for choosing this phase.

Ryan plays Prosperous World for 3 discards. This is a Blue production world, that also lets him consume a good for 1 VP.

And we end with Phase V (Produce).

Connie produces 1 Blue good and 1 Green good.
Ryan produces 2 Blue goods.

And that concludes Round 3! Everyone, please send me your choice of two action cards for Round 4.


billytea - May 27, 2016 6:37:32 am PDT #25241 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 3
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good

Cards in Hand: 4
Military Strength: 1
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good

Cards in Hand: 3
Military Strength: 0
Victory Points: 0
Layout Value: 7
6-Cost Developments: 0
Goals: 0

VP Pool: 24


billytea - May 27, 2016 2:42:54 pm PDT #25242 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Round 4 settles back into the old pattern:

Connie Neil: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Ryan: Phase IV ($) - Consume (Trade)

Both players choose to Explore and Trade. Phase I (Explore):

Connie draws 4 cards and keeps 2.
Ryan draws 3 cards and keeps 2.

Cards are going out now.


billytea - May 27, 2016 3:25:17 pm PDT #25243 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

I have everyone's discards. On to Phase IV (Consume) where both players chose to trade.

Connie trades 1 Green good for 4 cards.
Ryan trades 1 Blue good for 3 cards (he gets +1 from Galactic Advertisers). He consumes his other good for 1 VP, and then draws 1 more card (also from Galactic Advertisers).

And that's it! Time for Round 5. Both players are now cashed up, let's see what they get up to this round.


billytea - May 27, 2016 3:27:01 pm PDT #25244 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 4
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World)

Cards in Hand: 10
Military Strength: 1
Victory Points: 0
Layout Value: 3
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World)
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World)

Cards in Hand: 9
Military Strength: 0
Victory Points: 1
Layout Value: 7
6-Cost Developments: 0
Goals: 0

VP Pool: 23


billytea - May 27, 2016 10:14:49 pm PDT #25245 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Round 5! We have:

Connie Neil: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase II - Develop
Ryan: Phase V - Produce

Phase II (Develop):

Connie plays Colony Ship for 1 discard. She can discard this at a later point to play a non-Alien, non-military world at zero cost.

Ryan draws 2 cards and plays Consumer Markets. This lets him consume up to 3 Blue goods for 1 VP each, and also gives him 1 card draw for each Blue good he produces.


billytea - May 27, 2016 10:17:50 pm PDT #25246 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Phase III (Settle):

Connie plays Galactic Studios by discarding Colony Ship. This is a Blue production world she draws 1 card when she produces on it. It also lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.

Ryan plays Volcanic World for 2 discards. This is a Brown production world. That's it. It has no magic in its heart.

Finally, Phase V (Produce).

Connie produces 1 Blue good and 1 Green good, and draws 1 card for producing on Galactic Studios.
Ryan produces 2 Blue goods and 1 Brown good, and draws 2 cards from Consumer Markets.

That concludes Round 5. Everyone, please send me your choice of action cards for Round 6.


billytea - May 27, 2016 10:18:37 pm PDT #25247 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

End-of-round summary:

Round 5
Goals
Production Leader - Most Production Worlds
Propaganda Edge - Most Rebel Military Worlds
Uplift Knowledge - First to 3 Uplift cards
Expansion Leader - First to 8 cards in layout
Galactic Status - First to play 6-cost development
Innovation Leader - First to have a power in each phase

Connie Neil
Layout
Imperium Warlord (Non-Military World)
Space Port (Non-Military Blue Production World) + good
Plague World (Non-Military Green Production World) + good
Galactic Studios (Non-Military Blue Production World) + good

Cards in Hand: 9
Military Strength: 1
Victory Points: 0
Layout Value: 6
6-Cost Developments: 0
Goals: 0

Ryan
Layout
Galactic Developers (Non-Military World)
Interstellar Bank (Development)
Artist Colony (Non-Military Blue Production World) + good
Galactic Advertisers (Development)
Prosperous World (Non-Military Blue Production World) + good
Consumer Markets (Development)
Volcanic World (Non-Military Brown Production World) + good

Cards in Hand: 5
Military Strength: 0
Victory Points: 1
Layout Value: 11
6-Cost Developments: 0
Goals: 0

VP Pool: 23


billytea - May 27, 2016 11:19:22 pm PDT #25248 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

We are moving at a belting pace. Here are some Round 6 orders.

Connie Neil: Phase III - Settle
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase II - Develop
Ryan: Phase IV ($) - Consume (Trade)

Phase II (Develop). Connie passes. Ryan draws 2 cards, then plays R&D Crash Program. He can discard this in a later round for -3 cost on a development. While it's in his layout, in Phase IV, he can discard 1 card from his hand to draw 1 replacement.


billytea - May 28, 2016 5:29:55 pm PDT #25249 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

RftG

Phase III (Settle):

Connie plays New Earth for 5 discards. This is a Brown production world, and lets her consume 1 good for 1 VP and 1 card. She then draws 1 card for choosing this phase.

Ryan plays Spice World for 2 discards. This is a Blue production world, and gives him +2 cards when trading a Blue good.

And now, both players have 4 production worlds, which lets them both lay claim to the "Most Production Worlds" goal. When two or more players hit the goal simultaneously, they both get 3 VPs for it instead of 5. If one takes an outright lead, they will get 5 VPs and the other player will get 0.