Many happy returns, Raq & Random!
Willow ,'Storyteller'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
no interrupts from me.
Aww shucks, hon, has it really been 18 years? Tempus fugit! (embarrassing display of elderly affection here, younger board members may wish to avert their eyes)
BSG
Boomer -- good shooting against long odds, but as you proved, not impossible ones.
Interesting call on the fuel crisis; that is the one thing I never want to touch because it is nearly impossible to replace and we have barely enough to make our required jumps. (It can only be replaced by a very lucky draw from the destination pile -- I think maybe one in 15 destination cards allows you to replace one fuel during the jump rather than burning it.) I don't have an interrupt to play, but here's hoping we get lucky on our roll!
I agree that we weren't likely to succeed against a 15, though, and since I am almost certainly on my way to the sickbay this turn because of the unlucky activation of raiders on two consecutive turns (they are going to attack me after this crisis and I will be able to avoid one or two, but not likely all three), so a failure on the crisis, then me being shot down, would have put two of the five of us in sickbay on the same turn, which would hurt -- as a team we would have draw eight fewer cards to get through the remaining crises of the second turn.
FYI, the loss of a raptor is a negligible concern. I suppose it could happen, but I've never seen a game where we used/lost all four.
BSG
(they are going to attack me after this crisis and I will be able to avoid one or two, but not likely all three)How do we get those RSV there to help you? When do they get moves? The Raiders get moves, shouldn't the RSV? Or do they just float in space like idiots until somebody burns a command card or something to tell them to move to a sector and engage. We've gone one complete cycle now, and those things are still just sitting targets in the same sectors.
BSG
Or do they just float in space like idiots until somebody burns a command card or something to tell them to move to a sector and engage.
That would be an affirmative. The cylon ships move according to card draws, and then according to flow chart of options. The RSVs move only if one of us actually goes to the CAG location (or whatever it's called, I'm at work) and burns an action controlling them. And even then they don't do it particularly well.
What they can do is slow the raiders down, because raiders must attack them before they can leave a sector, or attack any civilian ships in the same sector. That's why I had suggested Baltar move the civilian ships into sector five -- now if the raiders get past me, they will then have to take the extra step of shooting down the RSV BEFORE they can attack the civilian ships.
But to answer your first question, we've been beaten by card draw here -- they have gotten to move consecutively, so they got the jump on me. There is nothing we can do at this point to prevent that from happening. If I get lucky, they miss. If not, we lose a viper and I get 1 card on my next turn (instead of five).
Yes! It's a blast (except the Napoleon map. For whatever reason, it bugs me).
Okay...how do I get started? Do I just join a game?
Okay...how do I get started? Do I just join a game?We could invite you to a game. NoiseDesign, SeanK, and I are all in there. I'm OmnisAudis (no underscore between the two words). Feel free to friend me, send me a note, or whatever that place does (I'm still new) and we can get a game going and invite you. We can start with a classic map, just so you get refamiliar with the game, or we can go with a different map.
There are some choices for each game. Kind of like house rules. Things like spoils (turning in cards), do they go up (escalating) with each trade in? Stay the same? or no spoils? Reinforcements. Can you only move troops to adjacent properties, or span across connecting ones? One troop movement, or as many as you want. There are some other "house rules" regarding game type (Terminator and others). I'm still figuring those out.
C'mon in. Best way to learn is by doing.
BSG
Time for the die roll. On a 5 or less, you lose 1 Fuel.
Result: 3! Lose 1 Fuel.
Next, the three raiders activate and attack Apollo.
Raider 1: 5. Viper damaged.
Ok, before we go on to the other raiders, we need to pause to see if either of the two pilots (who've drawn red cards) which to play an interrupt (Evasive Manoeuvres) to force a reroll.
BSG
I have a red (1) card with evasive maneuvers. that says to reduce by 2. If that helps, I'll burn in for the CAG.
BSG
I do not have an evasive maneuver card. Nor do I have an evasive manoeuvre card, for that matter. Like I said, my odds of surviving this encounter are slim to none, but getting whacked by the first cylon raider means that not only will I wind up in the sickbay, but the two remaining cylon raiders will move into sector 4, which is pretty close to the civilian ships.
Red cards are generally useless for meeting crisis challenges, so burning it here makes sense, but you may be the only pilot out here for at least a turn if I get whacked, and I think you are running low on red cards yourself.