Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Okay...how do I get started? Do I just join a game?
We could invite you to a game. NoiseDesign, SeanK, and I are all in there. I'm OmnisAudis (no underscore between the two words). Feel free to friend me, send me a note, or whatever that place does (I'm still new) and we can get a game going and invite you. We can start with a classic map, just so you get refamiliar with the game, or we can go with a different map.
There are some choices for each game. Kind of like house rules. Things like spoils (turning in cards), do they go up (escalating) with each trade in? Stay the same? or no spoils? Reinforcements. Can you only move troops to adjacent properties, or span across connecting ones? One troop movement, or as many as you want. There are some other "house rules" regarding game type (Terminator and others). I'm still figuring those out.
C'mon in. Best way to learn is by doing.
BSG
Time for the die roll. On a 5 or less, you lose 1 Fuel.
Result:
3! Lose 1 Fuel.
Next, the three raiders activate and attack Apollo.
Raider 1:
5. Viper damaged.
Ok, before we go on to the other raiders, we need to pause to see if either of the two pilots (who've drawn red cards) which to play an interrupt (Evasive Manoeuvres) to force a reroll.
BSG
I have a red (1) card with evasive maneuvers. that says to reduce by 2. If that helps, I'll burn in for the CAG.
BSG
I do not have an evasive maneuver card. Nor do I have an evasive manoeuvre card, for that matter. Like I said, my odds of surviving this encounter are slim to none, but getting whacked by the first cylon raider means that not only will I wind up in the sickbay, but the two remaining cylon raiders will move into sector 4, which is pretty close to the civilian ships.
Red cards are generally useless for meeting crisis challenges, so burning it here makes sense, but you may be the only pilot out here for at least a turn if I get whacked, and I think you are running low on red cards yourself.
BSG
we do have those oh so useful RSV if anyone riding a desk will order them to fight. In the mean time, the card is yours to save you a little bit. May the gods smile on you, and make the other two, drunken nugget toasters.
BSG
Boomer plays Red-1: Evasive manoeuvre. Reroll:
Attack 1:
3 - 2 = 1. Miss.
Attack 2:
7. Viper damaged (again). Once again, are there any EM interrupts? (Apollo has already disavowed having any, so it's just Boomer to play or pass.)
BSG
Frak! C'mon Apollo! Do you have your hand on the wrong joystick down there or something??? Dodge and weave brother!!
Even if I play my last Evasive Maneuvers card, it only drops it to a 5, which is still damaged, right? Correct me if I'm wrong, doesn't seem worth burning the card, right? Except that maybe it keeps all 3 cylons in that sector, thus protecting the civvies, right? Let me know. I'm willing to burn it if it helps. If not, then see ya in sick bay Apollo.
Frak! C'mon Apollo! Do you have your hand on the wrong joystick down there or something??? Dodge and weave brother!!
BSG
If he does have his hand on the wrong joystick, your orders could see him in Sickbay either way.
Even if I play my last Evasive Maneuvers card, it only drops it to a 5, which is still damaged, right? Correct me if I'm wrong, doesn't seem worth burning the card, right? Except that maybe it keeps all 3 cylons in that sector, thus protecting the civvies, right? Let me know. I'm willing to burn it if it helps. If not, then see ya in sick bay Apollo.
An EM card forces the attack to be rerolled, so I'd roll again, but this time with only a 25% chance of damaging Apollo's Viper, and no chance of destroying it.
Of course, there's a third Raider waiting too. If you make him attack too, though, it means he can't move to Sector 5 this turn.
BSG
Gotcha. Didn't realize it meant a re-roll. Makes sense now. Yes, then burn that last card and roll that bone again.
BSG
Ok. Boomer uses a Red-2 to force another reroll.
Attack 2:
6 - 2 = 4. Miss.
Attack 3:
7. Viper damaged, Apollo to Sickbay. (Orders from Boomer, no more interrupts.) Raiders all remain in Sector 4.
Finally Jump Prep Track advances by 1. You may now jump early at the risk of 1 population.