BSG
I have a red (1) card with evasive maneuvers. that says to reduce by 2. If that helps, I'll burn in for the CAG.
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BSG
I have a red (1) card with evasive maneuvers. that says to reduce by 2. If that helps, I'll burn in for the CAG.
BSG
I do not have an evasive maneuver card. Nor do I have an evasive manoeuvre card, for that matter. Like I said, my odds of surviving this encounter are slim to none, but getting whacked by the first cylon raider means that not only will I wind up in the sickbay, but the two remaining cylon raiders will move into sector 4, which is pretty close to the civilian ships.
Red cards are generally useless for meeting crisis challenges, so burning it here makes sense, but you may be the only pilot out here for at least a turn if I get whacked, and I think you are running low on red cards yourself.
BSG
we do have those oh so useful RSV if anyone riding a desk will order them to fight. In the mean time, the card is yours to save you a little bit. May the gods smile on you, and make the other two, drunken nugget toasters.
BSG
Boomer plays Red-1: Evasive manoeuvre. Reroll:
Attack 1:
3 - 2 = 1. Miss.
Attack 2:
7. Viper damaged (again). Once again, are there any EM interrupts? (Apollo has already disavowed having any, so it's just Boomer to play or pass.)
BSG
Frak! C'mon Apollo! Do you have your hand on the wrong joystick down there or something??? Dodge and weave brother!!
Even if I play my last Evasive Maneuvers card, it only drops it to a 5, which is still damaged, right? Correct me if I'm wrong, doesn't seem worth burning the card, right? Except that maybe it keeps all 3 cylons in that sector, thus protecting the civvies, right? Let me know. I'm willing to burn it if it helps. If not, then see ya in sick bay Apollo.
Frak! C'mon Apollo! Do you have your hand on the wrong joystick down there or something??? Dodge and weave brother!!
BSG
If he does have his hand on the wrong joystick, your orders could see him in Sickbay either way.
Even if I play my last Evasive Maneuvers card, it only drops it to a 5, which is still damaged, right? Correct me if I'm wrong, doesn't seem worth burning the card, right? Except that maybe it keeps all 3 cylons in that sector, thus protecting the civvies, right? Let me know. I'm willing to burn it if it helps. If not, then see ya in sick bay Apollo.
An EM card forces the attack to be rerolled, so I'd roll again, but this time with only a 25% chance of damaging Apollo's Viper, and no chance of destroying it.
Of course, there's a third Raider waiting too. If you make him attack too, though, it means he can't move to Sector 5 this turn.
BSG
Gotcha. Didn't realize it meant a re-roll. Makes sense now. Yes, then burn that last card and roll that bone again.
BSG
Ok. Boomer uses a Red-2 to force another reroll.
Attack 2:
6 - 2 = 4. Miss.
Attack 3:
7. Viper damaged, Apollo to Sickbay. (Orders from Boomer, no more interrupts.) Raiders all remain in Sector 4.
Finally Jump Prep Track advances by 1. You may now jump early at the risk of 1 population.
BSG
End of turn summary:
Round 2.1 - Boomer
Locations and Hands
Boomer: Sector 1; 4 card(s)
Adama: Weapons Control; 4 card(s)
Roslin: President's Office; 6 card(s)
Baltar: Research Lab; 4 card(s)
Apollo: Sickbay; 4 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raider(s)
Sector 5: 1 RSV(s), Civilians A B
Sector 6: 1 RSV(s)
Resources
Fuel: 7
Food: 8
Morale: 9
Population: 12
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 4
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: None
BSG
It is now Admiral Adama's turn. I have sent his card draw (3 Green and 2 Purple). Admiral, when you're ready please post your move and action.