And in non-BSG news, but somewhere Random will see it:
Achievement Unlocked
18 years of marriage
(This is a co-op achievement)
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And in non-BSG news, but somewhere Random will see it:
Achievement Unlocked
18 years of marriage
(This is a co-op achievement)
Would I enjoy Conquer Club if I've only ever played Risk once in my entire life and it was 15 years ago and I don't remember any of the rules or how to play?
Aww, congrats Raq & Random!
Awww, you guys! Co-op ftw!
Congrats to the gaming duo Raq & Random!
Would I enjoy Conquer Club if I've only ever played Risk once in my entire life and it was 15 years ago and I don't remember any of the rules or how to play?Yes! It's a blast (except the Napoleon map. For whatever reason, it bugs me).
BSG
Gamemaster, roll away. Let's do the OR
May the Gods be with the dice!
BSG
Ok, die roll it is. We shall pause for interrupts (Strategic Planning). Boomer and the Adamas, please indicate whether you pass or play.
Many happy returns, Raq & Random!
BSG
no interrupts from me.
Aww shucks, hon, has it really been 18 years? Tempus fugit! (embarrassing display of elderly affection here, younger board members may wish to avert their eyes)
BSG
Boomer -- good shooting against long odds, but as you proved, not impossible ones.
Interesting call on the fuel crisis; that is the one thing I never want to touch because it is nearly impossible to replace and we have barely enough to make our required jumps. (It can only be replaced by a very lucky draw from the destination pile -- I think maybe one in 15 destination cards allows you to replace one fuel during the jump rather than burning it.) I don't have an interrupt to play, but here's hoping we get lucky on our roll!
I agree that we weren't likely to succeed against a 15, though, and since I am almost certainly on my way to the sickbay this turn because of the unlucky activation of raiders on two consecutive turns (they are going to attack me after this crisis and I will be able to avoid one or two, but not likely all three), so a failure on the crisis, then me being shot down, would have put two of the five of us in sickbay on the same turn, which would hurt -- as a team we would have draw eight fewer cards to get through the remaining crises of the second turn.
FYI, the loss of a raptor is a negligible concern. I suppose it could happen, but I've never seen a game where we used/lost all four.