BSG
Inbound Nukes:
15 GP(B)
Destiny:
2 cards
Cottle:
Guts and Initiative 2, Launch Scout 2, Launch Scout 2
Leoben:
(max 2 cards)
Baltar:
Hoshi:
(max 1 card)
Cain:
Helo:
(COs received)
Running tally: 6 + Destiny. Leoben is next.
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BSG
Inbound Nukes:
15 GP(B)
Destiny:
2 cards
Cottle:
Guts and Initiative 2, Launch Scout 2, Launch Scout 2
Leoben:
(max 2 cards)
Baltar:
Hoshi:
(max 1 card)
Cain:
Helo:
(COs received)
Running tally: 6 + Destiny. Leoben is next.
nothing to see here
BSG
No you don't; you can play a maximum of two cards. Which cards do you play?
BSG (Le0ben)
party pooper.
I play R-1 and RS-4
BSG
Ok, pause for a moment while I clarify a couple of people's COs.
BSG
Moving right along.
Inbound Nukes:
15 GP(B)
Destiny:
2 cards
Cottle:
Guts and Initiative 2, Launch Scout 2, Launch Scout 2
Leoben:
Repair 1, Raptor Specialist 4
Baltar:
Test the Limits 5
Hoshi:
Personal Vices 3
Cain:
Helo:
(COs received)
Running Tally: 16 - 3 = 13 + Destiny. Cain is next.
BSG (Cain)
I play AAC-3, LS-1, LS-1, SP-4, R-2.
BSG
I now have everyone's play. Let's put Destiny in too.
Inbound Nukes:
15 GP(B)
Destiny:
Consolidate Power 1, Personal Vices 3
Cottle:
Guts and Initiative 2, Launch Scout 2, Launch Scout 2
Leoben:
Repair 1, Raptor Specialist 4
Baltar:
Test the Limits 5
Hoshi:
Personal Vices 3
Cain:
At Any Cost 3, Launch Scout 1, Launch Scout 1, Strategic Planning 4, Repair 2
Helo:
Dradis Contact 0
Tally: 27 - 7 = 20. Pass! So that's no effect, but we do have some Treachery to resolve there. The DC-0 adds 2 raiders in Sector 1. All raiders are now on the board (along with all basestars and all civvies). The PV-3 gives each human player a Treachery card. Helon is not human, so he doesn't draw a mutiny card. Dealing with that now.
BSG
Cards sent. Administrative note: this card draw exhausted the Treachery deck (YES AGAIN). I've reshuffled the discards.
Finally, this check was Reckless, so now we have the possibility of more Treachery. The top card of the Treachery deck is:
Bait 0
Treachery is a go! We also turn over the second card, which is:
Bait 0
Heh. Ok, these cards take effect; however, all the civilian ships are already on the board, so there are no more to add anyway. No effect! (Other Treachery which would have had no effect are DC-0 and VO-4.)
That concludes Helon's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.5 - Helo
Locations and Hands
Leoben: Hangar Deck; 5 cards, 0 miracle tokens, 0 mutiny cards
Baltar: Hangar Deck; 6 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 4 cards, 1 miracle token, 0 mutiny cards
Helo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Main Batteries; 4 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: 1 Basestar, 9 Raiders
Sector 3: 1 Basestar, 5 Raiders, 1 Heavy Raider
Sector 4: Civilians A B C
Sector 5: 1 RSV
Sector 6: 1 RSV, Civilians D E
Resources
Fuel: 5
Food: 3
Morale: 2
Population: 4
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck