That's the thrill of living in the Hellmouth! There's a veritable cornucopia of fiends and devils and ghouls to engage ... Pardon me for finding the glass half-full.

Giles ,'Same Time, Same Place'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Dec 13, 2013 11:21:34 am PST #21625 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I now have everyone's play. Let's put Destiny in too.

Inbound Nukes: 15 GP(B)

Destiny: Consolidate Power 1, Personal Vices 3
Cottle: Guts and Initiative 2, Launch Scout 2, Launch Scout 2
Leoben: Repair 1, Raptor Specialist 4
Baltar: Test the Limits 5
Hoshi: Personal Vices 3
Cain: At Any Cost 3, Launch Scout 1, Launch Scout 1, Strategic Planning 4, Repair 2
Helo: Dradis Contact 0

Tally: 27 - 7 = 20. Pass! So that's no effect, but we do have some Treachery to resolve there. The DC-0 adds 2 raiders in Sector 1. All raiders are now on the board (along with all basestars and all civvies). The PV-3 gives each human player a Treachery card. Helon is not human, so he doesn't draw a mutiny card. Dealing with that now.


billytea - Dec 13, 2013 11:33:29 am PST #21626 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Cards sent. Administrative note: this card draw exhausted the Treachery deck (YES AGAIN). I've reshuffled the discards.

Finally, this check was Reckless, so now we have the possibility of more Treachery. The top card of the Treachery deck is:

Bait 0

Treachery is a go! We also turn over the second card, which is:

Bait 0

Heh. Ok, these cards take effect; however, all the civilian ships are already on the board, so there are no more to add anyway. No effect! (Other Treachery which would have had no effect are DC-0 and VO-4.)

That concludes Helon's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.


billytea - Dec 13, 2013 11:34:47 am PST #21627 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 6.5 - Helo

Locations and Hands
Leoben: Hangar Deck; 5 cards, 0 miracle tokens, 0 mutiny cards
Baltar: Hangar Deck; 6 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 4 cards, 1 miracle token, 0 mutiny cards
Helo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Main Batteries; 4 cards, 0 miracle tokens, 1 mutiny card

Main Board Sectors
Sector 1: 2 Raiders
Sector 2: 1 Basestar, 9 Raiders
Sector 3: 1 Basestar, 5 Raiders, 1 Heavy Raider
Sector 4: Civilians A B C
Sector 5: 1 RSV
Sector 6: 1 RSV, Civilians D E

Resources
Fuel: 5
Food: 3
Morale: 2
Population: 4

Viper Reserves: 0
Damaged Vipers: 5
Raptors: 2
Assault Raptors: 0
Boarding Party: 0

Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck


Polter-Cow - Dec 13, 2013 11:43:31 am PST #21628 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Cain)

Take that, nukes! A small overplay, but we pulled it off. Now we have three human turns before Hoshi pulls some shenanigans. Two Raider activations could potentially kill us. I think our only shot at surviving this cycle is to Blind Jump and hope for the best. I'm ready to provide a miracle as soon as someone has an XO.

Cottle, I'm not sure what the best course of action for you is. Shoot some Raiders? Move a couple civvies in Sector 4 to Sector 5? Move the Viper into Sector 4? Treatment? How are we going to pull this off?


NoiseDesign - Dec 13, 2013 10:02:57 pm PST #21629 of 26134
Our wings are not tired

BSG (Cottle)

I'm at a total loss for the next move. I have no way to XO, so that's not on the table. What's the highest number of raiders I could destroy from the Main Batteries in this turn?


billytea - Dec 13, 2013 10:23:36 pm PST #21630 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

You can take out up to 4 raiders in one sector with Main Batteries.


omnis_audis - Dec 14, 2013 10:17:48 am PST #21631 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Toasty Hoshi)

A small overplay
Understatement. Should make the next couple of crisis a lot more fun.


NoiseDesign - Dec 14, 2013 10:35:17 am PST #21632 of 26134
Our wings are not tired

BSG (Cottle)

I am going to use the Main Batteries and Open fire on the Raiders in Sector 3.


Polter-Cow - Dec 14, 2013 10:53:23 am PST #21633 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Cain)

A small overplay

Understatement.

No, it's not. We were only 5 over. That's nothing compared to checks where we've gone over by double digits.

I am going to use the Main Batteries and Open fire on the Raiders in Sector 3.

I play SP-3 to help your aim.


omnis_audis - Dec 14, 2013 12:29:51 pm PST #21634 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Toasty Hoshi)

I just love how many cards were burned for "no effect".