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BSG
End-of-turn summary:
Round 6.5 - Helo
Locations and Hands
Leoben: Hangar Deck; 5 cards, 0 miracle tokens, 0 mutiny cards
Baltar: Hangar Deck; 6 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 4 cards, 1 miracle token, 0 mutiny cards
Helo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Main Batteries; 4 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders
Sector 2: 1 Basestar, 9 Raiders
Sector 3: 1 Basestar, 5 Raiders, 1 Heavy Raider
Sector 4: Civilians A B C
Sector 5: 1 RSV
Sector 6: 1 RSV, Civilians D E
Resources
Fuel: 5
Food: 3
Morale: 2
Population: 4
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck
BSG (Cain)
Take that, nukes! A small overplay, but we pulled it off. Now we have three human turns before Hoshi pulls some shenanigans. Two Raider activations could potentially kill us. I think our only shot at surviving this cycle is to Blind Jump and hope for the best. I'm ready to provide a miracle as soon as someone has an XO.
Cottle, I'm not sure what the best course of action for you is. Shoot some Raiders? Move a couple civvies in Sector 4 to Sector 5? Move the Viper into Sector 4? Treatment? How are we going to pull this off?
BSG (Cottle)
I'm at a total loss for the next move. I have no way to XO, so that's not on the table. What's the highest number of raiders I could destroy from the Main Batteries in this turn?
BSG
You can take out up to 4 raiders in one sector with Main Batteries.
BSG (Toasty Hoshi)
A small overplay
Understatement. Should make the next couple of crisis a lot more fun.
BSG (Cottle)
I am going to use the Main Batteries and
Open fire on the Raiders in Sector 3.
BSG (Cain)
A small overplay
Understatement.
No, it's not. We were only 5 over. That's nothing compared to checks where we've gone over by double digits.
I am going to use the Main Batteries and Open fire on the Raiders in Sector 3.
I
play SP-3
to help your aim.
BSG (Toasty Hoshi)
I just love how many cards were burned for "no effect".
BSG
The raiders feel the ire of the Doctor:
Die roll: 3 + 2 = 5. 2 raiders destroyed!
I just love how many cards were burned for "no effect".
14 cards played by the humans and Leoben for that check, though one of those cards allowed the draw of 6 cards. So I guess we have a net cost of 8 cards. Poor Cottle had to empty his trust fund to afford it! Can he seek redress? Cottle's crisis card is:
Rebuild Trust
Skill Check (9 YG)
Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Leoben plays first, Cottle last.
BSG (Toasty Hoshi)
Too bad nobody is in the brig.