A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Cain)
Take that, nukes! A small overplay, but we pulled it off. Now we have three human turns before Hoshi pulls some shenanigans. Two Raider activations could potentially kill us. I think our only shot at surviving this cycle is to Blind Jump and hope for the best. I'm ready to provide a miracle as soon as someone has an XO.
Cottle, I'm not sure what the best course of action for you is. Shoot some Raiders? Move a couple civvies in Sector 4 to Sector 5? Move the Viper into Sector 4? Treatment? How are we going to pull this off?
BSG (Cottle)
I'm at a total loss for the next move. I have no way to XO, so that's not on the table. What's the highest number of raiders I could destroy from the Main Batteries in this turn?
BSG
You can take out up to 4 raiders in one sector with Main Batteries.
BSG (Toasty Hoshi)
A small overplay
Understatement. Should make the next couple of crisis a lot more fun.
BSG (Cottle)
I am going to use the Main Batteries and
Open fire on the Raiders in Sector 3.
BSG (Cain)
A small overplay
Understatement.
No, it's not. We were only 5 over. That's nothing compared to checks where we've gone over by double digits.
I am going to use the Main Batteries and Open fire on the Raiders in Sector 3.
I
play SP-3
to help your aim.
BSG (Toasty Hoshi)
I just love how many cards were burned for "no effect".
BSG
The raiders feel the ire of the Doctor:
Die roll: 3 + 2 = 5. 2 raiders destroyed!
I just love how many cards were burned for "no effect".
14 cards played by the humans and Leoben for that check, though one of those cards allowed the draw of 6 cards. So I guess we have a net cost of 8 cards. Poor Cottle had to empty his trust fund to afford it! Can he seek redress? Cottle's crisis card is:
Rebuild Trust
Skill Check (9 YG)
Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Leoben plays first, Cottle last.
BSG (Toasty Hoshi)
Too bad nobody is in the brig.
BSG (Cain)
Oh. Well. We tried so hard and got so far, and in the end, it didn't even matter.
I can only help a little. How does it look for everyone else?