::Jinking like mad:: Boomer, Apollo! Negative! Weapons hold! Weapons hold! This sector is cold! Repeat, this sector is cold! Save it for the Cylons, Boomer!
Angel ,'Just Rewards (2)'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Boomer to GM, I retract ACTION card as requested by the Admiral and CAG Apollo.
Galactica, aren't our vipers faster than the raiders? Wouldn't it be tactically better to engage from behind? Plus, it will take more turns to get to them going counter-clockwise around Galactica. Unless you want to do a 2 n 2 (half going forward, half going aft).
Apollo, Boomer. Is your DRAEDiS reading right? Contact bearing 187 puts them on the aft side of Galactica, no? (bearing 0 is straight ahead, 180 is straight behind).
Please advise. Waiting for secondary action. Should I launch off the forward tube to be with solo redshirt, or aft tube with Apollo & redshirt. Should I go forward and to engage, or aft to defend civvies?
BSG
Some relevant info: Raiders, on their turn, travel directly towards the nearest civilians. If civilians are equidistant in both directions (as now), they travel clockwise (which will take them away from the launch tubes).
Half the Crisis cards contain an "Activate Raiders" icon. 20% activate heavy raiders, 20% have the basestar firing upon Galactica and 10% launch more raiders.
BSG
I keep thinking too much show, not enough game. In actuality, I'm guessing we both move at the same speed, one space per round. So if we are at least one space away (from launch tubes to raiders) we would always be behind? But, in gameland, my secondary action after launch could be a MOVE, thus if I launch from forward tubes into sector 6, then secondary action MOVE into sector 1, the Raiders could be engaged. However, that would give them the initiative (?) and me at a disadvantage (?) yes? no? So in gameworld, would it in fact make more tactical sense to launch in aft tube and take a few turns to fly around Galactica to engage the Raiders?
BSG
Regarding DRADIS, the show didn't use a 360 scale since in they frequently called out bearings over 400 (as high as 800 IIRC). I'm guessing they are using a 1000 division scale (which the French actually advocated instead of 360 IIRC). Or their circles were bigger than ours on Earth, whichever.
As far as what the Adamas are suggesting strategy-wise, we believe that Apollo should move counter-clockwise to engage the incoming raiders, whilst Boomer moves clockwise to engage the basestar. We want to either destroy or cripple the basestar's ability to launch more raiders (or worse, heavy raiders). Adama is suggesting he is going to man the Galactica's big guns to hammer the basestar as well. Roslin will be of no help in this fight, since she is on Caprica One, but Baltar may wish to go to commo to move the civilian fleet away from the incoming raiders if they get into trouble. We generally would want the civilian fleet in sector 5 if at all possible, as they are easier to cover from there (launched vipers don't have to move to get into a defensive position).
Personally, I wouldn't move out of sector 6. If you move into sector one, you won't be able to attack unless someone plays an executive order on you (you've already taken an action this round). What this means is that the raiders, if activated, will not move, but will instead attack you. You have two red cards and you've inadvertently tipped one as a shoot 4 times, which means that at max you have only one evasion card -- not good odds against 3 cylon raiders. If you wait in sector 6, you will be in good protective space against heavy raiders (if they are launched), and on your next turn you will be able to engage the basestar because the raiders will have moved.
The plus side to moving to Sector 1 is that even though you can't attack, you will keep the raiders from moving for as long as you remain undamaged, and as soon as someone plays an XO card on you, you could take them out.
The choice is yours, Boomer. May the Gods help you choose wisely. Apollo out.
BSG
and then
BSG
And to clarify another assumption: At the end of each player's turn, he or she will draw a Crisis card. In addition to the crisis on the card, this card may trigger a Cylon action, which are the things billytea listed.
So at the end of Boomer's turn, we have a 50% chance that the raiders will move into sector 2 (unless Boomer is in Sector 1, in which case they will attack her).
In the absence of other events, I am planning on moving Admiral Adama to Weapons Control to shoot at the basestar. This is because the other 50% of crisis cards do things that require a fully functional basestar.
If I can knock out its launch (tubes? stoma?), it won't be able to launch raiders even if subsequent card draws have that icon. If I can knock out its weapons, it won't be able to fire on Galactica...since we don't have a lot (if any) engineering talent in this game, we really don't want to take damage. (I'd like Baltar to come help with this on his turn too...I really want the basestar to go away.)
Which is why I think Boomer should move into sector 1, pound as many raiders as she can, and thus keep the raiders from moving.
BSG
aw hell. Mommy & Daddy are fighting.
Personally, I wouldn't move out of sector 6vs
Which is why I think Boomer should move into sector 1
But if I move into sector 1, that would be my final action, and then the raiders would stay there with 3 vs 1 + basestar. Strategically speaking, would it make sense to HOLD in sector 6, let CAG go from sector 5 to 4 to defend the civvies, let the Raiders move to sector 2. Then on my next turn, I can lead the RedShirtViper (RSV) into sector 1 to shoot the heck out of the basestar?
(again, still new to this, so, not entirely sure. Sorry for taking so much time on the first turn)
still new to this
Oh me too. Were it not for Random's hint I would have no frakkin clue what to do during a cylon attack.
Were it not for Random's hint I would have no frakkin clue what to do during a cylon attack.
You're Gaius Baltar. What's wrong with the time-honoured practice of shrieking like a little girl and rushing to your quarters for a fresh pair of pants?
BSG
I feel like we are waiting on me, and I'm waiting on clarification of advice from conflicting parties. I'm going with CAG on this one, and holding in Sector 6. I'm not leaving my wingman, even if it is a RSV. I learned something from Maverick!
Game Master, read me my fates. What do the gods say is my crisis.