Can't drink, smoke, diddle my willy. Doesn't leave much to do other than watch you blokes stumble around playing Agatha Christie.

Spike ,'The Cautionary Tale of Numero Cinco'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - May 31, 2009 12:33:36 pm PDT #2016 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Some relevant info: Raiders, on their turn, travel directly towards the nearest civilians. If civilians are equidistant in both directions (as now), they travel clockwise (which will take them away from the launch tubes).

Half the Crisis cards contain an "Activate Raiders" icon. 20% activate heavy raiders, 20% have the basestar firing upon Galactica and 10% launch more raiders.


omnis_audis - May 31, 2009 12:47:41 pm PDT #2017 of 26133
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I keep thinking too much show, not enough game. In actuality, I'm guessing we both move at the same speed, one space per round. So if we are at least one space away (from launch tubes to raiders) we would always be behind? But, in gameland, my secondary action after launch could be a MOVE, thus if I launch from forward tubes into sector 6, then secondary action MOVE into sector 1, the Raiders could be engaged. However, that would give them the initiative (?) and me at a disadvantage (?) yes? no? So in gameworld, would it in fact make more tactical sense to launch in aft tube and take a few turns to fly around Galactica to engage the Raiders?


Random McNasty - May 31, 2009 1:30:57 pm PDT #2018 of 26133
AKA Raq's Husband

BSG

Regarding DRADIS, the show didn't use a 360 scale since in they frequently called out bearings over 400 (as high as 800 IIRC). I'm guessing they are using a 1000 division scale (which the French actually advocated instead of 360 IIRC). Or their circles were bigger than ours on Earth, whichever.

As far as what the Adamas are suggesting strategy-wise, we believe that Apollo should move counter-clockwise to engage the incoming raiders, whilst Boomer moves clockwise to engage the basestar. We want to either destroy or cripple the basestar's ability to launch more raiders (or worse, heavy raiders). Adama is suggesting he is going to man the Galactica's big guns to hammer the basestar as well. Roslin will be of no help in this fight, since she is on Caprica One, but Baltar may wish to go to commo to move the civilian fleet away from the incoming raiders if they get into trouble. We generally would want the civilian fleet in sector 5 if at all possible, as they are easier to cover from there (launched vipers don't have to move to get into a defensive position).

Personally, I wouldn't move out of sector 6. If you move into sector one, you won't be able to attack unless someone plays an executive order on you (you've already taken an action this round). What this means is that the raiders, if activated, will not move, but will instead attack you. You have two red cards and you've inadvertently tipped one as a shoot 4 times, which means that at max you have only one evasion card -- not good odds against 3 cylon raiders. If you wait in sector 6, you will be in good protective space against heavy raiders (if they are launched), and on your next turn you will be able to engage the basestar because the raiders will have moved.

The plus side to moving to Sector 1 is that even though you can't attack, you will keep the raiders from moving for as long as you remain undamaged, and as soon as someone plays an XO card on you, you could take them out.

The choice is yours, Boomer. May the Gods help you choose wisely. Apollo out.


Volans - May 31, 2009 1:52:01 pm PDT #2019 of 26133
move out and draw fire

BSG

and then

BSG

And to clarify another assumption: At the end of each player's turn, he or she will draw a Crisis card. In addition to the crisis on the card, this card may trigger a Cylon action, which are the things billytea listed.

So at the end of Boomer's turn, we have a 50% chance that the raiders will move into sector 2 (unless Boomer is in Sector 1, in which case they will attack her).

In the absence of other events, I am planning on moving Admiral Adama to Weapons Control to shoot at the basestar. This is because the other 50% of crisis cards do things that require a fully functional basestar.

If I can knock out its launch (tubes? stoma?), it won't be able to launch raiders even if subsequent card draws have that icon. If I can knock out its weapons, it won't be able to fire on Galactica...since we don't have a lot (if any) engineering talent in this game, we really don't want to take damage. (I'd like Baltar to come help with this on his turn too...I really want the basestar to go away.)

Which is why I think Boomer should move into sector 1, pound as many raiders as she can, and thus keep the raiders from moving.


omnis_audis - May 31, 2009 3:07:04 pm PDT #2020 of 26133
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

aw hell. Mommy & Daddy are fighting.

Personally, I wouldn't move out of sector 6
vs
Which is why I think Boomer should move into sector 1

But if I move into sector 1, that would be my final action, and then the raiders would stay there with 3 vs 1 + basestar. Strategically speaking, would it make sense to HOLD in sector 6, let CAG go from sector 5 to 4 to defend the civvies, let the Raiders move to sector 2. Then on my next turn, I can lead the RedShirtViper (RSV) into sector 1 to shoot the heck out of the basestar?

(again, still new to this, so, not entirely sure. Sorry for taking so much time on the first turn)


Laga - May 31, 2009 5:04:08 pm PDT #2021 of 26133
You should know I'm a big deal in the Resistance.

still new to this

Oh me too. Were it not for Random's hint I would have no frakkin clue what to do during a cylon attack.


billytea - May 31, 2009 9:14:24 pm PDT #2022 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

Were it not for Random's hint I would have no frakkin clue what to do during a cylon attack.

You're Gaius Baltar. What's wrong with the time-honoured practice of shrieking like a little girl and rushing to your quarters for a fresh pair of pants?


omnis_audis - May 31, 2009 9:24:42 pm PDT #2023 of 26133
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I feel like we are waiting on me, and I'm waiting on clarification of advice from conflicting parties. I'm going with CAG on this one, and holding in Sector 6. I'm not leaving my wingman, even if it is a RSV. I learned something from Maverick!

Game Master, read me my fates. What do the gods say is my crisis.


billytea - May 31, 2009 9:44:31 pm PDT #2024 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

t ahem

Your crisis is:
Keep Tabs on Visitor
Current player chooses

Boomer, what is your choice?


Volans - Jun 01, 2009 5:58:05 am PDT #2025 of 26133
move out and draw fire

BSG

Hey, a huge part of this game is managing conflicting advice from the rest of the folks. I mean ,in the show Adama had Saul to advise him.