A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
For the second turn in a row, Apollo escorts civvie A off the board. How is such a thing possible? The fleet suspects black magic. Adama's crisis card is:
Witch Hunt
Skill Check (10 YG)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play.
BSG (Roslin)
No interrupts.
Can you guys get this one? I can help if need be, but I've been struggling with cards so much this whole game, I won't if you can handle it.
BSG (Cally)
Of course I chose to draw two purple during the State of Emergency because I thought purple was commonly seen in skill checks and now I can't help at all.
pass on interrupts
...but wait! I just read the email reminder from GM that this is Adama's turn. I can help a lot!
BSG (Roslin)
Okay, I'll do what I can.
BSG
Everyone passes on interrupts, and has put in COs. The check begins, and ends!
Witch Hunt:
10 YG(1)
Destiny:
2 cards
Chief:
1 card
Apollo:
0 cards
Cally:
2 cards
Roslin:
1 card
Adama:
2 cards
Cards played:
Major Victory 2
Executive Order 2
Executive Order 2
Declare Emergency 4
Declare Emergency 5
Launch Scout 1
Repair 2
Scientific Research 4
Tally: 16 - 6 = 10. Exact pass!
That's the second turn in a row you've managed that. The witch hunt has no effect.
Finally, the heavy raider advances to Sector 6, and the jump track advances. That concludes Adama's turn. Chiefbot has opted to draw 1 Red. Chief, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.3 - Adama
Locations and Hands
Cally: Main Batteries; 5 cards
Roslin: Communications; 3 cards
Adama: Command; 4 cards
Chief: Resurrection Ship; 3 cards
Apollo: Sector 5; 3 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Apollo
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 3
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Chiefbot)
It's time to
play on the Basestar Bridge!
So, Apollo, how about you
place another civvie.
While you decide where those poor, defenseless humans should go, I will
roll this die to frak with the pursuit or jump track.
BSG
The die roll may be modified by an SP (Makes it 25% more likely to affect the pursuit track rather than the jump track). Everyone, please pass or play.
Apollo, please place one civvie in a location currently not occupied by another civvie.