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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 5.3 - Adama
Locations and Hands
Cally: Main Batteries; 5 cards
Roslin: Communications; 3 cards
Adama: Command; 4 cards
Chief: Resurrection Ship; 3 cards
Apollo: Sector 5; 3 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Apollo
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 3
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Chiefbot)
It's time to
play on the Basestar Bridge!
So, Apollo, how about you
place another civvie.
While you decide where those poor, defenseless humans should go, I will
roll this die to frak with the pursuit or jump track.
BSG
The die roll may be modified by an SP (Makes it 25% more likely to affect the pursuit track rather than the jump track). Everyone, please pass or play.
Apollo, please place one civvie in a location currently not occupied by another civvie.
BSG (Apollo)
New Civvie to
Sector 6,
please.
Pass on interrupts.
BSG
Everyone passes on interrupts.
Die roll: 6. Pursuit track advances!
That concludes Chiefbot's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.4 - Chief
Locations and Hands
Cally: Main Batteries; 5 cards
Roslin: Communications; 3 cards
Adama: Command; 4 cards
Chief: Basestar Bridge; 4 cards
Apollo: Sector 5; 3 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Apollo
Sector 6: 1 Heavy Raider, 1 Mk II, Civilian A
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 3
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Apollo)
Well, my fellow Galacticans, what should we be trying to accomplish?
BSG (Adama)
How close are we to having a boarding party? That can be a fast way to end the game.
And how far away are we from Sleeper phase?