BSG
The die roll may be modified by an SP (Makes it 25% more likely to affect the pursuit track rather than the jump track). Everyone, please pass or play.
Apollo, please place one civvie in a location currently not occupied by another civvie.
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
The die roll may be modified by an SP (Makes it 25% more likely to affect the pursuit track rather than the jump track). Everyone, please pass or play.
Apollo, please place one civvie in a location currently not occupied by another civvie.
BSG (Cally)
Pass
BSG (Apollo)
New Civvie to Sector 6, please.
Pass on interrupts.
BSG (Roslin)
No interrupts.
BSG
Everyone passes on interrupts.
Die roll: 6. Pursuit track advances!
That concludes Chiefbot's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.4 - Chief
Locations and Hands
Cally: Main Batteries; 5 cards
Roslin: Communications; 3 cards
Adama: Command; 4 cards
Chief: Basestar Bridge; 4 cards
Apollo: Sector 5; 3 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Apollo
Sector 6: 1 Heavy Raider, 1 Mk II, Civilian A
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 3
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Apollo)
Well, my fellow Galacticans, what should we be trying to accomplish?
BSG (Adama)
How close are we to having a boarding party? That can be a fast way to end the game.
And how far away are we from Sleeper phase?
BSG
How close are we to having a boarding party? That can be a fast way to end the game.There's a heavy raider in Sector 6. It will board on the next heavy raider activation. (About 20% of crisis cards have one. There are another two on the CFB, also in Sector 6. They will jump in if/when the pursuit track reaches the end, and will be able to board on a heavy raider activation thereafter.
And how far away are we from Sleeper phase?
You reach Sleeper Phase at Distance 4, which you will reach either on your next jump (if it's 2 distance or more) or the jump after that (if it's only 1 distance).
BSG (Apollo)
You want to bring out some more vipers, Dad? Maybe take a shot at that Heavy?
Once the Cylons jump in, I've got some offensive juice to hit them with, just y'all know.