BSG (Dee)
Thanks! I'd say it's a toss up between Weapons and FTL then.
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BSG (Dee)
Thanks! I'd say it's a toss up between Weapons and FTL then.
BSG (Baltar)
I decide to fix something and fight rather than fix something and run.
So I move to Weapons and use Repair 2 to fix the location.
BSG (Dee)
Well Done Mr. President!!!
(please don't turn into a toaster at sleeper phase!)
BSG
Weapons Control is brought back from the brink, as the President ponders running under the inspiring slogan, "Our jump drive is broken and there's no escape"! Some might think that's an excessively negative way of putting it; how will the crew decide to present the matter to the people? Adama's crisis card is:
Informing the Public
Current Player's Choice
Admiral Adama, when you're ready, please post your choice.
BSG
Something I forgot to post; administrative note: Adama's card draw exhausted the Tactics deck. I've reshuffled the discards.
BSG (Dee)
Does anyone have something to help with the roll? If so, that might be the better answer. If we go for the check, I do not have much way to help.
BSG (Cally)
I think the roll is the better option. There's less at stake, and we don't burn cards. I can't help either.
BSG (Adama)
Yes I choose option 2
can anyone plan the best way to inform the public?
BSG
I have COs from everyone to pass on interrupts.
Die roll: 7. Pass! The information remains buried.
Finally, the raiders and jump track both advance. That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.4 - Adama
Locations and Hands
Cally: Sickbay; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Cylon Fleet; 2 cards
Adama: Command; 6 cards
Dee: Research Lab; 2 cards
Baltar: Weapons Control; 0 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 1 Heavy Raider
Sector 6: 3 Raiders, Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus