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BSG (dee)
Crap. I mean. I can repair. But. Sector 6 is dangerous with those raiders and civvies together. Do we want to gamble? and go for the repair? Or play it safe? Given we got one location fixed, and only 1 basestar in the air, we are a half step farther from complete disaster. But, if the next crisis card is a Cylon Attack card, we are frakked! And Cally, I do not have an XO, so I'm afraid I can't spring you from sickbay.
So? Fix command? Or go to Comms and move the civvies? What say you, team humans?
BSG (Cally)
But, if the next crisis card is a Cylon Attack card
Er, there are no Cylon Attack cards. You mean Raider activation?
The problem with moving the civvies is that we'll just have to keep doing that over and over and we'll never have time to do anything else. The problem with not moving THOSE civvies is that I believe Adama said they were pretty special a million turns ago.
We are also one jump icon away from an auto-jump, so the skies should be clear soon, giving us time to repair while we wait for the fleet to jump back in, so, actually, yeah, move the civvies.
BSG (Dee)
Good point on the jump. Are there no Cylon Attack cards in this mode? Oops. Sorry. Confusing them.
MOVE:
Communications
ACTION:
Activate Communications. Please inform me of all manifests, as per my ability.
BSG (Cally)
Oh, right, and you're Dee! Yes, make awesome things happen.
BSG (Dee)
Well, I don't have THAT much power. I can just see all and move all. But I think I can only move one sector each.
BSG (Dee)
I have manifests. Just waiting on confirmation of what I can/can't do.. Suffice it to say, we want to protect those ships as much as possible.
BSG
Dee moves ships A and B to Sector 5, and ships C and D to Sector 3. Then she stops in for a relaxing brew. Dee's crisis card is:
Joe's Bar
Skill Check (12 YGB)
Possible interrupts; IC, Reckless. Everyone, please pass or play.
BSG (Cally)
Good job moving those ships before the Raiders attacked! And, whoa, look at that, we can actually get Morale back! I can help a lot on this check. Pass on interrupts.
BSG (Dee)
Whew! Good thing we moved it, or we would have lost those two civvies with that raider activation. As for the check itself... Nice to see Blue in there... Do I waste my already mentioned repair abilities to help more? Or help a little with non-blue? I do not want to go to the brig. Buuut. We need to fix the ship! And soon!
Also, just to mention, should pursuit track advance before we escort those civvies away, the basestar will barf raiders right onto Civvies A&B. Long term problem. Should be fine in the short term. Just want to point out the (not so) obvious.