Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I have COs from everyone to pass on interrupts.
Die roll: 7. Pass!
The information remains buried.
Finally, the raiders and jump track both advance. That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.4 - Adama
Locations and Hands
Cally: Sickbay; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Cylon Fleet; 2 cards
Adama: Command; 6 cards
Dee: Research Lab; 2 cards
Baltar: Weapons Control; 0 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 1 Heavy Raider
Sector 6: 3 Raiders, Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG (dee)
Crap. I mean. I can repair. But. Sector 6 is dangerous with those raiders and civvies together. Do we want to gamble? and go for the repair? Or play it safe? Given we got one location fixed, and only 1 basestar in the air, we are a half step farther from complete disaster. But, if the next crisis card is a Cylon Attack card, we are frakked! And Cally, I do not have an XO, so I'm afraid I can't spring you from sickbay.
So? Fix command? Or go to Comms and move the civvies? What say you, team humans?
BSG (Cally)
But, if the next crisis card is a Cylon Attack card
Er, there are no Cylon Attack cards. You mean Raider activation?
The problem with moving the civvies is that we'll just have to keep doing that over and over and we'll never have time to do anything else. The problem with not moving THOSE civvies is that I believe Adama said they were pretty special a million turns ago.
We are also one jump icon away from an auto-jump, so the skies should be clear soon, giving us time to repair while we wait for the fleet to jump back in, so, actually, yeah, move the civvies.
BSG (Dee)
Good point on the jump. Are there no Cylon Attack cards in this mode? Oops. Sorry. Confusing them.
MOVE:
Communications
ACTION:
Activate Communications. Please inform me of all manifests, as per my ability.
BSG (Cally)
Oh, right, and you're Dee! Yes, make awesome things happen.
BSG (Dee)
Well, I don't have THAT much power. I can just see all and move all. But I think I can only move one sector each.
BSG (Dee)
I have manifests. Just waiting on confirmation of what I can/can't do.. Suffice it to say, we want to protect those ships as much as possible.
BSG
Dee moves ships A and B to Sector 5, and ships C and D to Sector 3. Then she stops in for a relaxing brew. Dee's crisis card is:
Joe's Bar
Skill Check (12 YGB)
Possible interrupts; IC, Reckless. Everyone, please pass or play.
BSG (Cally)
Good job moving those ships before the Raiders attacked! And, whoa, look at that, we can actually get Morale back! I can help a lot on this check. Pass on interrupts.