BSG (Dee)
Does anyone have something to help with the roll? If so, that might be the better answer. If we go for the check, I do not have much way to help.
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BSG (Dee)
Does anyone have something to help with the roll? If so, that might be the better answer. If we go for the check, I do not have much way to help.
BSG (Cally)
I think the roll is the better option. There's less at stake, and we don't burn cards. I can't help either.
BSG (Adama)
Yes I choose option 2
can anyone plan the best way to inform the public?
BSG
I have COs from everyone to pass on interrupts.
Die roll: 7. Pass! The information remains buried.
Finally, the raiders and jump track both advance. That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.4 - Adama
Locations and Hands
Cally: Sickbay; 3 cards
Leoben: FTL Control; 2 cards
Apollo: Cylon Fleet; 2 cards
Adama: Command; 6 cards
Dee: Research Lab; 2 cards
Baltar: Weapons Control; 0 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Civilian C
Sector 3: Empty
Sector 4: Civilian D
Sector 5: 1 Heavy Raider
Sector 6: 3 Raiders, Civilians A B
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: 1 Basestar
Sector 6: Empty
Resources
Fuel: 6
Food: 5
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG (dee)
Crap. I mean. I can repair. But. Sector 6 is dangerous with those raiders and civvies together. Do we want to gamble? and go for the repair? Or play it safe? Given we got one location fixed, and only 1 basestar in the air, we are a half step farther from complete disaster. But, if the next crisis card is a Cylon Attack card, we are frakked! And Cally, I do not have an XO, so I'm afraid I can't spring you from sickbay.
So? Fix command? Or go to Comms and move the civvies? What say you, team humans?
BSG (Cally)
But, if the next crisis card is a Cylon Attack card
Er, there are no Cylon Attack cards. You mean Raider activation?
The problem with moving the civvies is that we'll just have to keep doing that over and over and we'll never have time to do anything else. The problem with not moving THOSE civvies is that I believe Adama said they were pretty special a million turns ago.
We are also one jump icon away from an auto-jump, so the skies should be clear soon, giving us time to repair while we wait for the fleet to jump back in, so, actually, yeah, move the civvies.
BSG (Dee)
Good point on the jump. Are there no Cylon Attack cards in this mode? Oops. Sorry. Confusing them.
MOVE: Communications
ACTION: Activate Communications. Please inform me of all manifests, as per my ability.
BSG (Cally)
Oh, right, and you're Dee! Yes, make awesome things happen.
BSG (Dee)
Well, I don't have THAT much power. I can just see all and move all. But I think I can only move one sector each.