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BSG
End-of-turn summary:
Round 2.4 - Adama
Locations and Hands
Cally: Weapons Control; 4 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Sector 5; 9 cards
Adama: Command; 5 cards
Dee: Communications; 0 cards
Baltar: Sickbay; 2 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II
Sector 5: Civilian A, Apollo
Sector 6: 1 Mk II, Civilian B
Cylon Fleet Sectors
Pursuit Track: 3
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: Magnus Greel (Start)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Cally)
So Leoben was telling the truth. You win this round, jerk.
BSG (DeeJected)
The gods of Kobol were not with me and the card draw... again. Can't XO folks. That leaves me a couple options. Stay where I am, and see what's in those civvies. Go to armory and shoot the Centurian (Would prefer an SP to help with that!), go to Weapons and shoot at raiders.
Thoughts?
BSG (Adama)
The civvies seem pretty protected for now so a move for destruction seems prudent but I like having you in Comms where you can be most effective. Anybody else have any bright ideas
BSG (Cally)
Yeah, I think the civvies are fine for now; we're going to jump soon. So destroying Raiders or that Centurion is the best move. I suppose you have a better chance in Main Batteries; that sector with 5 Raiders is not one we want coming back later.
BSG (Dee)
MOVE:
I discard Launch Scout 1 and move to Main Batteries on Pegasus.
ACTION:
Activate Main Batteries on Sector 3, and see how many of those 5 go by by.