BSG (Adama)
Pass on interrupts
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BSG (Adama)
Pass on interrupts
BSG (Apollo)
No interrupts.
BSG (dee)
Damn, no interrupts.
BSG
Everyone passes on interrupts.
Die roll: 7. Four raiders destroyed! So, that went well. except there may be one ship that strayed a little too close to the action. Dee's crisis card is:
Water Sabotaged
Current Player's Choice
Dee, when you're ready, please post your choice.
BSG (Cally)
Nice shooting, Dee!!
BSG (DeeLighted!)
The good news is, the raider activation just got a LOT less severe! Woot! Not bad for a radio jockey, if I do say so myself!
As to the crisis at hand. That's an awful lot of cards to play. What say everyone? Go for the check, or cry uncle?
BSG (Cally)
I can't help on the check, so I lean toward uncle, but maybe others are better equipped.
BSG (Apollo)
Good job, Dee!
Yeah, I'd say cry uncle. It's not worth it at this point.
BSG (Dee)
In the interest of keeping things rolling as much as possible, I go with Option 2 .
BSG
Dee determines that her shooting is the only display of awesomeness this turn needs. Food falls by 1.
Next, the raiders take a shot at the lone RSV in Sector 4.
Raider 1: 1. Miss.
Raider 2: 6. Hit!
Everyone passes on interrupts. The Mk II is damaged!
The last raider moves to Sector 5, chasing the civvies, and the remaining raider in Sector 3 takes its place in Sector 4. But they're too late, as the fleet jumps! Destinations are gong out to the Admiral. Admiral Planet Adama, when you're ready, please post your choice.