BSG (Dee)
MOVE: I discard Launch Scout 1 and move to Main Batteries on Pegasus.
ACTION: Activate Main Batteries on Sector 3, and see how many of those 5 go by by.
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BSG (Dee)
MOVE: I discard Launch Scout 1 and move to Main Batteries on Pegasus.
ACTION: Activate Main Batteries on Sector 3, and see how many of those 5 go by by.
BSG (Cally)
Pass on interrupts.
BSG (Adama)
Pass on interrupts
BSG (Apollo)
No interrupts.
BSG (dee)
Damn, no interrupts.
BSG
Everyone passes on interrupts.
Die roll: 7. Four raiders destroyed! So, that went well. except there may be one ship that strayed a little too close to the action. Dee's crisis card is:
Water Sabotaged
Current Player's Choice
Dee, when you're ready, please post your choice.
BSG (Cally)
Nice shooting, Dee!!
BSG (DeeLighted!)
The good news is, the raider activation just got a LOT less severe! Woot! Not bad for a radio jockey, if I do say so myself!
As to the crisis at hand. That's an awful lot of cards to play. What say everyone? Go for the check, or cry uncle?
BSG (Cally)
I can't help on the check, so I lean toward uncle, but maybe others are better equipped.
BSG (Apollo)
Good job, Dee!
Yeah, I'd say cry uncle. It's not worth it at this point.