She ain't movin'. Serenity's not movin'.

Kaylee ,'Out Of Gas'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


askye - Aug 14, 2012 3:09:53 am PDT #17225 of 26134
Thrive to spite them

BSG (Baltar)

I'll pick Option 2 and go to sick bay.


Laga - Aug 14, 2012 3:16:07 am PDT #17226 of 26134
You should know I'm a big deal in the Resistance.

BSG (Adama)

A valiant sacrifice from the (I hope) good doctor.


billytea - Aug 14, 2012 3:20:24 am PDT #17227 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Option 2 carries a die roll. I have passes on interrupts from everyone.

Die roll: 3. Fail. The President does indeed wind up in Sickbay. The raiders and jump track both advance to round off Baltar's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.


billytea - Aug 14, 2012 3:20:52 am PDT #17228 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 1.6 - Baltar

Locations and Hands
Cally: Weapons Control; 2 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 2 cards
Baltar: Sickbay; 5 cards

Main Board Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II

Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty

Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12

Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC


Polter-Cow - Aug 14, 2012 5:45:17 am PDT #17229 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Cally)

So does anyone have a plan for the Heavy Raider? It's a smaller target and harder to hit. Otherwise, I'll just go after the basestar again.


omnis_audis - Aug 14, 2012 5:59:00 am PDT #17230 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (DeeFense!)

May I direct your attention to:

Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo

Let's do the math. 1 RSV, Apollo vs 3 Raiders. If the die is in their favor, the third raider will kill a Civvie ship. That would be bad.


Polter-Cow - Aug 14, 2012 6:03:43 am PDT #17231 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Cally)

Well, so would Leoben loading up a Centurion for us. I assume they can hold off 3 measly Raiders, especially if Apollo has an EM or 2.


-t - Aug 14, 2012 6:08:46 am PDT #17232 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG (Leoben)

I understand why you'd want to kick my friend the basestar when it's damaged, but you aren't exactly close to jumping and that Heavy is close to boarding.


omnis_audis - Aug 14, 2012 6:14:26 am PDT #17233 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG (Dee)

Ah, gotta love conflict. If only there was just one impending danger to focus on. What ever you fire at, all I ask is, don't pew pew it. I think there are more Raider actviations than Heavies. But can't say for certain. Apollo, there was an assumption up there... without violating secrecy rules, can you... give some advice on where to direct the guns?

(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)


billytea - Aug 14, 2012 6:16:28 am PDT #17234 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)

Hey, don't be so negative. That basestar's hangar is disabled; some crisis cards have a launch icon. (10% of them, to be precise.)