BSG (Leoben)
I understand why you'd want to kick my friend the basestar when it's damaged, but you aren't exactly close to jumping and that Heavy is close to boarding.
Lorne ,'Why We Fight'
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BSG (Leoben)
I understand why you'd want to kick my friend the basestar when it's damaged, but you aren't exactly close to jumping and that Heavy is close to boarding.
BSG (Dee)
Ah, gotta love conflict. If only there was just one impending danger to focus on. What ever you fire at, all I ask is, don't pew pew it. I think there are more Raider actviations than Heavies. But can't say for certain. Apollo, there was an assumption up there... without violating secrecy rules, can you... give some advice on where to direct the guns?
(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)
BSG
(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)
Hey, don't be so negative. That basestar's hangar is disabled; some crisis cards have a launch icon. (10% of them, to be precise.)
BSG (Cally)
I think there are more Raider actviations than Heavies.
That does not matter when Leoben's turn is next and he can activate Heavies.
BSG (Adama)
yes both things are bad and that plan I thought I had turns out to have been a plum. It was delicious, though.
BSG (Apollo)
Apollo, there was an assumption up there... without violating secrecy rules, can you... give some advice on where to direct the guns?
I got the moves like Jagger.
BSG
I got the moves like Jagger.Drunken? stagger step? Hurky jerky? Oh great. More pew pew action.
BSG (Apollo "Just shoot for the stars" Adama)
Great, now I've earwormed myself.
BSG
I have instructions from all players. No one is offering an SP. Cally therefore trains her attention on the basestar:
Die roll: 6. Hit! ...Critical Hit! The basestar is destroyed! For an encore, Cally plays a Major Victory 1:
Die roll: 7. Pass! Morale increases by 1.
Some of the pilots may have got a touch exuberant at the news that they don't have to do anything about it. Cally's crisis card is:
Training Snafu
Skill Check (8 GR)
Possible interrupts: IC, SR, Reckless. everyone, please pass or play.
BSG (Cally)
Oh! That went pretty awesomely! And it's a good thing I didn't try for the Heavy Raider, as I would have missed.
I can't help on this check, though. Man, not being able to play just one card suuuuuucks.