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BSG
Option 2 carries a die roll. I have passes on interrupts from everyone.
Die roll: 3. Fail.
The President does indeed wind up in Sickbay. The raiders and jump track both advance to round off Baltar's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.6 - Baltar
Locations and Hands
Cally: Weapons Control; 2 cards
Leoben: Cylon Fleet; 3 cards
Apollo: Sector 4; 6 cards
Adama: Command; 4 cards
Dee: Communications; 2 cards
Baltar: Sickbay; 5 cards
Main Board Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Cally)
So does anyone have a plan for the Heavy Raider? It's a smaller target and harder to hit. Otherwise, I'll just go after the basestar again.
BSG (DeeFense!)
May I direct your attention to:
Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo
Let's do the math. 1 RSV, Apollo vs 3 Raiders. If the die is in their favor, the third raider will kill a Civvie ship. That would be bad.
BSG (Cally)
Well, so would Leoben loading up a Centurion for us. I assume they can hold off 3 measly Raiders, especially if Apollo has an EM or 2.
BSG (Leoben)
I understand why you'd want to kick my friend the basestar when it's damaged, but you aren't exactly close to jumping and that Heavy is close to boarding.
BSG (Dee)
Ah, gotta love conflict. If only there was just one impending danger to focus on. What ever you fire at, all I ask is, don't pew pew it. I think there are more Raider actviations than Heavies. But can't say for certain. Apollo, there was an assumption up there... without violating secrecy rules, can you... give some advice on where to direct the guns?
(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)
BSG
(does anyone else see the gleem in BT's eyes, as the Heavy is about ready to board, and raiders ready to cause damage?)
Hey, don't be so negative. That basestar's hangar is disabled; some crisis cards have a launch icon. (10% of them, to be precise.)
BSG (Cally)
I think there are more Raider actviations than Heavies.
That does not matter when Leoben's turn is next and he can activate Heavies.
BSG (Adama)
yes both things are bad and that plan I thought I had turns out to have been a plum. It was delicious, though.