Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 1.1 - Anders
Locations and Hands
Anders: Research Lab; 0 cards
Ellen: Admiral's Quarters; 1 card
Cally: Hangar Deck; 1 card
Gaeta: FTL Control; 2 cards
Boomer: Armoury; 2 cards
Six: Caprica; 2 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 4
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Six)
Ouch, Destiny! Well, at least it's a partial pass. Fuel is so important.
BSG (President Tigh)
OK, ragtag fleet, what do we need to do? I'm thinking destroying raiders, basestars etc., is more important than we're used to, so maybe we should work on that. And repairing some of our fancy new vipers seems like a good idea.
I could just build up the Quorum or my hand, also.
So, what do we think, potentially trustworthy to some extent people?
::gives Six a little extra side-eye::
BSG (Six)
By which I think you mean, wholly trustworthy me and also maybe some other, potentially trustworthy to some extent, people.
::gives Ellen the svelte head-tilt of assurance, one totally trustworthy assertive blonde to another::
I would agree that combat is going to be quite important on this ride, and therefore, the quicker we can get going on all that metal in the skies, the better.
BSG (Boomer)
I have magic powers when I'm in the sky. Also, I want to use a card before I have to play it into a check.
BSG (Ellen)
Oh, so you do. And a card burning a hole in your flightsuit, eh? Well, that is pretty persuasive.
Let's see, where am I again? Admiral's Quarters? But ... Felix ... huh, I have no memory of how that might have happened but I'm sure it was a good idea at the time. Well, no sense in sticking around here. Where to go, where to go...
BSG
OK, cats and kittens, I
move to the Research Lab, adroitly slip that cute Mr. Anders a card, take 1Y and 1G for myself and XO-1 Boomer.
Go get 'em, CAG!
BSG (Boomer)
All right, let's get this party started.
I
move to the Hangar Deck, launch into Sector 6, and CAG my bonus action by moving the Viper in Sector 6 to Sector 1 and playing Build Nuke-6.
BSG
Boomer demonstrates a handy side, and knocks up a nuke from the glow-in-the-dark hands of a shipment of old alarm clocks! But she's not done yet; time for the CAG to get the rest of the CAP motivated. Ellen's crisis card is:
Return to Duty
CAG's Choice
Lieutenant Valerii, when you're ready, please post your choice.
BSG (Boomer)
Oh, I get to make choices! Well, um, Option 1 seems good to get Anders on the sky, but it's not worth three raiders that will activate immediately. At least the basestar only has a fifty-fifty chance of hitting. I choose
Option 2.